Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Monday, September 15, 2014

Mojang and Microsoft - a tale of a man

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Seems unbelievable, but Notch's selling Mojang to Microsoft. Here the news.

Mojang are behind Minecraft and this little game is just incredible. But I'm not here (after so much time) because of this, but because of this:
As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.
Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.
I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you. (I'm leaving..)
 There is something behind: a man. A man with a lot of money right now, but always a man.
Just yesterday I saw for the first time "Citizen Kane" and for me Notch is the indie-Kane. A symbol, a giant, but always a man. And before become something too big, too strange, he just quit.

Seems incredible, but now Notch, you can do anything you want, not we want you to do.

This is freedom, what do you think?

Thursday, December 13, 2012

FlashPunk 2 announced

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a recent photo of Chevray, flashpunk creator


Flashpunk2 announcement!! Feature list is awesome and will be something like a "game studio" than a game library:

 Checked box. Stage3D-accelerated 2D graphics (via Starling)
 Checked box. Rigid body physics out of the box (via Nape)
 Checked box. Component-based architecture (design by component/inheritance is your choice!)
 Checked box. Easily extend Worlds/Entities/Components to add functionality (no privates)
 Checked box. Depth-sorted rendering & camera view that can rotate/zoom
 Checked box. Flexible asset & texture atlas loading (use embedded, dynamic, or external assets)
 Checked box. Rendering components (Images/Animations/Tiles/Text/Particles/etc.)
 Checked box. Physics components (RigidBody/Circles/Boxes/Polygons/etc.)
 Checked box. Timing components (Invoker/Scheduler/Tweens/etc.)
 Checked box. Tagging & grouping system to easily manage Entity collisions/interactions/querying/etc.
 Checked box. Comprehensive global utility classes for retrieving assets, object pooling, math functions, colors, saving/loading data, easing, managing input, handling filepaths, getting/setting/seeding random numbers, operating on strings, and tracking time


Most innovating topic is awesome component-based architecture (like in Artemis? we'll see, is a big topic) and camera view that can rotate and zoom!




Wednesday, March 21, 2012

MarteEngine is not dead

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Yes, version 0.2 could be useful to build simple games ( and more complex like Starcleaner, Fuzzy and BackToThePast curiously three platforms.


As news you can found in development version of MarteEngine on github (named version 0.3). Stef569 (with some help of mine and Tommy) are helping in testing, solving issues and polish all. Objective is stable Marte Engine version 0.3.
Work done is a lot, as you can see from github network graph:


 
For more information see MarteEngine Github and for newbie MarteEngine wiki

Thursday, March 31, 2011

Disqus on my blog

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Recently I've tried a little Twitter (you can see last tweets in the box on the right) and found how much is useful among videogames developers: so my idea was to integrate Disqus comments platform into Random towers's comment system.. and all is working now!
Integration with blogger/blogspot platform is without pain and now you can post your comments using facebook, twitter, yahoo, openid accounts, nice right?

Thursday, March 24, 2011

New game project

3 commenti
Time to make a new game! It will be most incredible game I've ever made.
Just one little (and misterious) screen here: part of a bigger spritesheet.. what is that? Starts comments now! :D

Saturday, February 26, 2011

MarteEngine 0.2

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MarteEngine (ME) is a Java videogame engine with it's focus on a simple, clean API for fast game development.

Major inspiration comes from (Flashpunk) and (Slick forum).

Authors are Alberto "Gornova" Martinelli and Thomas "Tommy" Haaks

Features

  • entity based framework: everything in your game is an Entity, many things are already coded, no reinventing the wheel anymore!

    • basic physics
    • collision detection
    • a standard way to organize your project

  • manipulate your entities: rotate, scale, animate using tweens,

  • examples! Ready to play and easy to learn! (click to play!):

  • distribuite your game: windows exe, webstart, applet all done using ready-to-run ant tasks, fast and easy

  • based on proven libraries: Slick and Lwjgl

Friday, February 25, 2011

After two years

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Two years of Random tower of games: soo much time on this hobby!


In last years I've done a great work in understanding basic of making games, changed blog template, released Zombie Employee and make new games:



Pong: build with Java on top of my marte engine framework (I promise to release it as open source soon!) is just an experiment. But with this little game done, I master basic stuff! Player controls, collision check and response :D




Escape from colors: an old project released and completed. Something strange but fun, maybe sometimes I'll make a flash version of it!


Airheat: not a perfect game, but different from my other games! Idea came one day... build a game without violence but with some fun? Airheat was a response!


RandomLd19: my entry for LudumDare compo 19 is a non-sense game where there is no path or explanation. You must discover all game mechanics and fight letters around. A good review on compo and some comments let me understand that games don't need stellare graphics at all, because many players wants only to master a game and understand it, something to think about it!

Again, the same question:
It was worth the effort?
My answer is YES, AGAIN!

Not only programming videogames is fun, but you can meet people and learn many things:

My two-years lessons:
1) basics are important, make it solid!
2) polish a game is hard thing!
3) focus on little project with immediate return
4) partecipate on compos or contests, force you to complete a game
5) make games is important, creativity is important
6) different games, different gameplay even non-sense one!

What for next year? Make games! :D

Sunday, January 30, 2011

Top Skill to become a game developer

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Today I suggest to you to read very carefully this article.
Done?
Good, now let's try to think about it.

Become a game developer, not John Doe, but a great game developer, try something simple (like Minecraft concept) and make it perfect.. and see people enjoy playing your game.
From my point of view is a really hard task. What I've learned so far is a mix of programming experience, few games that you can play on this blog and not so much.
So IMHO, top skils to become a game developer is application: only with hard work and good and planned tasks you can try something. Forget all the sites that says to you "create a games in few minutes!".
Top games, from AAA titles to indie or casual one are all made from many peoples!
So what? Don't give up and continue to try, one step at time to build your game :D

Tuesday, May 4, 2010

Flashpunk 1.00 released

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Flashpunk v1.00 is out! Try it on http://flashpunk.net
Soon a little review of this library I'm following from some time.

HTML5+Javascript Library

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Akihabara is a new library designed to help developers with HTML5+Javascript games. Seems to be interesting!

Thursday, April 29, 2010

Sketchpad - online drawing tool

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Web of the future? Try sketchpad!
An online paint editor, without any plugin: you need only Html5 browser (like Chronium).
Amazing!

Friday, April 16, 2010

WonderFl - online actionscript

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Today i've found WonderFl a really incredible idea: edit, compile and share Actionscript 3-based works: animations, games and so on.. all online!!
Try it out and let me know what do you think!

Friday, April 9, 2010

GameDojo - flash game tutorial

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Google can help a lot, sometimes :D
I've accidentally found GameDojo, a website about flashprogramming by creator of Flixel and Flashpunk. Site isn't done yet, but will be full of tutorial.. read it!

Monday, March 29, 2010

New theme!

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A new theme, do you like it?

Friday, March 26, 2010

Zombie employee on madsoftgames

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Again, you can found Zombie Employee also on madsoftgames

Thursday, March 25, 2010

Epical Game

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A new game from Rouge on sourceforge

Update: game video, tnx Rouge!

Wednesday, March 24, 2010

More Flashpunk tutorial

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On Flashpunk web site, more tutorial: collision detection, animation, parallax background, text manipulation, tilemaps

Tuesday, March 23, 2010

Zombie employee - achievements

3 commenti


Look to death counter.. 0 death!! Well done Fabiano :D

I really need to unterstand how achievements works both on gamejolt and kongregate and add to this game :D

Thursday, March 18, 2010

Avellone's interview

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On Eurogamer, always nice to read Avellone (Torment and Alpha Protocol!)

Wednesday, March 17, 2010

Actionscript 3 load BitmapData

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Hi all!
I've found this intersting page explain how to load an image (for example a PNG) into a BitmapData class (useful with Flashpunk too), i report here so anyone waste time anymore:


package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;

[SWF(width = "800", height = "600")]
public class Main extends Sprite
{

[Embed(source="test.png")]
public var MyEmbed:Class;

public function Main()
{
var bit:BitmapData = getBitmapData();
}

public function getBitmapData():BitmapData
{
var image:Bitmap = new MyEmbed();
return image.bitmapData;
}
}
}


You need a test.png, obviously :D you can found a little Flashdevelop working example here.