Wednesday, September 22, 2021

Global Warming: point of no return

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Global Warming: point of no return
a print and play board game for 1-6 players


Global Warming: point of no return is set in a future earth 205x when ice melted and reshaped world geography. Old states are no more and now global climate crisis demand a response at continental level. Five powerful figures emerge from the chaos and try to solve local and global problems in order to preserve world's natural resources, the only way humanity can surive. United Nation (UN) secretary help in this process.

 

I've made this game during 2021 solitarie board game contest on Bgg ( more info here ) and I've decided to focus on a board game with a mix of hand building, resource management and engine building.

It's possible to read the Work in progress thread here (WIP) with all updates and reasoning behind the game. So far game it's playable, a little bit hard ( but I think this is expected ) and you have to print and cut low components and provide some dice in order to play.

You can download the game here:

 


Disclaimer: Global warming is a serious issue. Game's goal is to make people think about this topic and understand connections between separated events in the world can lead to a global catastrophe (at least from human perspective)

Wednesday, December 2, 2020

Delenda Roma

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In the past months I've been part of 2020 solitaire print&play contest on BoardGameGeek  (more info here) and I've created Delenda Roma for this contest.

 

 

End of the roman empire: barbarians at the gates, rebels inside the empire, fighting in the senate.
Will you be able to avoid fate, or will Rome be destroyed? (Delenda Roma)

 

As player you are the emperor and have to fight back barbarian invasions, rebels inside the border and keep an eye close to the senate too.

You can download Delenda Roma and play it here:

 

 

Tuesday, April 28, 2020

Infiltration, open sourced!

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I've just opensourced Infiltration so anyone can continue this game, study it and maybe something bigger can come out, who knows ?




You can find source code her: https://github.com/Gornova/Infiltration

You can do whatever do you want, but remember source code is under GPLv3

I haven't touched in a year.. so keep in mind is just a prototype ( and it's a mess sometimes!)

Saturday, January 4, 2020

Number+ 1.4 - statistics

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Number+ is an addictive single player puzzle game you can play on your smartphone right now for free! Go to google play now!



I've published a free update for Number+ on google play with a some fixes and a new screen about statistics.

Let me know what do you think about this update!



Wednesday, November 20, 2019

Din's legacy

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Not everyone knows Soldak ( we talked before about here and here, many years ago!), so brief introduction is needed.

Soldak make unique videogames, in every sense. They are indie, top down real time games with a strong focus on provide unique experiences, evolving and dynamic worlds.

So it's not a surprise if I talk on my blog about last work, Din's legacy.

Ten year after.. forests! And dead monsters too!

At first sight, nothing changed, but if you try Din's legacy free demo ( a free demo!! in 2019!! no drm, always online, pay for win!! You are my hero on this!) you will find a lot changed.

Trust me. New zoom levels, new resolutions, new models, no more a flat world, but hills and caves. A world more.. real. I don't want to say this is a graphic AAA title, sure not. But Soldak's work on graphic side is real.. and solid. I think that we ( as hobby developers indie .. whatever I can call me these days) we can learn from Soldak's approach: iterate every title, evolve, mutate and become a little better every time.

Game loop is the same, something we can understand quickly. You are the "hero" try to save the world solving quests, like every other game like this ( diablo anyone ? ). Start from a village, get quests, explore the world and solve them. Usually slaying monsters is primary choice, but you can work with your skills and try different tactics: be a powerful mage from distance? Check. Be a warrior slaying monsters with an axe? Check.

After a bit, something on Din's legacy gameplay change. You start noticing something: skills, okay, right. You kill monsters, get experience, raise stats and then.. unlock skills. But Din's legacy main feature are mutating skills.

A really dark dungeon, full of dead bodies, of course!

I've said selling point about Soldak's games are evolving dynamic worlds. But now even player avatar in the game is evolving. You get mutation points, then unlock new skills ( good or bad ) and this is always changing!

Personally I don't like this choice, in the past ( Depths of Peril or Din's Curse for example ) player choices are consistent. You unlock a skill and you can work on it. In Din's legacy this can change an players, used to a growing characters, can be overwhelmed!

just throwing old but good fireball around

As you can see from this quick review, I'm not an expert of Din's legacy, but I found it interesting: it's an iteration on Soldak's formula, something not so distant from what you have played in the past, but refreshing in some ways for sure.

But if you are bored to play always same game ( fps, strategy, diablo clone), try soldak games, you can find something new, and challenging!