I've just updated a game made for my daughter, Island Survival at version 1.2.0 !
Feedback directly from real player.. her!
Play it here!
Changes
- Language selectable from the menu. Flag in the top right, one click changes language. Upon startup, the system language starts (English if not supported) and the choice is saved. All game text is translated into Italian.
- The day/night cycle no longer resets on each island. If you finish a level at night, the next one starts at night and the cycle continues.
- The night is less dark, the peak darkness drops by 25%: you can still see where you walk even in the darkest point.
- Seashells glow at night. A soft halo that lights up with the same curve as fireflies; the golden one has the light of its color.
- The crabs are alive. They walk jerkily (a few steps, then a pause),they don't immediately retrace their steps or slip into each other's squares. Before, they would remain still, vibrating in place.
- The character looks the right way even when standing still, and walks animatedly, even up and down: before, as soon as you stopped or climbed, he would look right again.
- Island number in the top right, in "3/10" format, so you always know where you are.
- Readable score in the top left, with the game font enlarged and shaded: it can be read on sand, sea, and at night. Each collection increases a golden "+X" from the point where you collected.
- Clearer menu: panels behind the text, command icons (arrows / WASD), the mode already highlighted upon opening (SPACE starts immediately), and ESC which goes back from character selection.
- Adventure mode is not included in this version: it is still a work in progress and is disabled by configuration; Traditional mode is played.
Fixes
- The day was half as long. The cycle was advanced twice per frame, so 30 seconds instead of the expected 60.
Optimizations
- Package size almost halved: from 45.5 MB to 24.9 MB (-45%)!



