In this new series of tutorial my plan is to design, develop and share with anyone my experience in building a roguelike with MarteEngine,
I will use this post as summary for all the series, for now I have planned this tutorials for:
- Project setup, HelloWorld, distribution
- Resources, Menu and Game worlds, Hero and Walls
- Camera and random caves
- Creature and CreatureAi, Hero and digging
- Stationary monsters!
- Hitpoints, combat, messages
- More levels
- Concept, Line, Field of view, Fog of war
- Wandering monsters!
- Items, inventory and inventory screen
- Hunger and food
Why this series?
Because I've learned so much from Trystan's series and I want to expand his work using my library, MarteEngine (here Trystan's roguelike summary)
Why use Java, Slick, MarteEngine and not another language or game development library?
Because I've a lot of experience with it and I think this is a great learning experience
Your english is n00b!
I know that, but most parte of this series will be code, so anyone can follow me!
I like code, where is it?
Any steps of this series will have a downloadable content
Why game development?
Because force programmer to think. Develop a game is not a easy task and in my experience you can learn a lot and adapt in another part of your professional life and .. wow, you can play a game in the end!
Why roguelike, try a 3d mmorpg instead!
I'm not a professionist in game development and I haven't so much time. You must always remembeer this: it's better use my time in develop (and learn) from a little project that starts a big project will never ends!