![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uy7SHGhfT5mj3NPkeTj32_AfIyh4KLFzEC29HToaUdv6QQE1dZE4WD5p2qdwTyU6oOOPerLuQ50eDg1Eq6PDzCLhTkHdW7ZCw=s0-d) |
a recent photo of Chevray, flashpunk creator |
|
|
Flashpunk2 announcement!! Feature list is awesome and will be something like a "game studio" than a game library:
![Checked box.](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sxPAktq-yNHXL1fYGVI-bQYF3N2DWvqqSQVmYR6nv2OqnSnMlIz-vCWr8uK6YjZxB1mTP03yTOR3-Gge3AOXE5M289N3FWQb0iWNOR_EGSDroeFTtH6W6HX9o=s0-d)
Stage3D-accelerated 2D graphics (via Starling)
![Checked box.](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sxPAktq-yNHXL1fYGVI-bQYF3N2DWvqqSQVmYR6nv2OqnSnMlIz-vCWr8uK6YjZxB1mTP03yTOR3-Gge3AOXE5M289N3FWQb0iWNOR_EGSDroeFTtH6W6HX9o=s0-d)
Rigid body physics out of the box (via Nape)
![Checked box.](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sxPAktq-yNHXL1fYGVI-bQYF3N2DWvqqSQVmYR6nv2OqnSnMlIz-vCWr8uK6YjZxB1mTP03yTOR3-Gge3AOXE5M289N3FWQb0iWNOR_EGSDroeFTtH6W6HX9o=s0-d)
Component-based architecture (design by component/inheritance is your choice!)
![Checked box.](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sxPAktq-yNHXL1fYGVI-bQYF3N2DWvqqSQVmYR6nv2OqnSnMlIz-vCWr8uK6YjZxB1mTP03yTOR3-Gge3AOXE5M289N3FWQb0iWNOR_EGSDroeFTtH6W6HX9o=s0-d)
Easily extend Worlds/Entities/Components to add functionality (no privates)
![Checked box.](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sxPAktq-yNHXL1fYGVI-bQYF3N2DWvqqSQVmYR6nv2OqnSnMlIz-vCWr8uK6YjZxB1mTP03yTOR3-Gge3AOXE5M289N3FWQb0iWNOR_EGSDroeFTtH6W6HX9o=s0-d)
Depth-sorted rendering & camera view that can rotate/zoom
![Checked box.](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sxPAktq-yNHXL1fYGVI-bQYF3N2DWvqqSQVmYR6nv2OqnSnMlIz-vCWr8uK6YjZxB1mTP03yTOR3-Gge3AOXE5M289N3FWQb0iWNOR_EGSDroeFTtH6W6HX9o=s0-d)
Flexible asset & texture atlas loading (use embedded, dynamic, or external assets)
![Checked box.](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sxPAktq-yNHXL1fYGVI-bQYF3N2DWvqqSQVmYR6nv2OqnSnMlIz-vCWr8uK6YjZxB1mTP03yTOR3-Gge3AOXE5M289N3FWQb0iWNOR_EGSDroeFTtH6W6HX9o=s0-d)
Rendering components (Images/Animations/Tiles/Text/Particles/etc.)
![Checked box.](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sxPAktq-yNHXL1fYGVI-bQYF3N2DWvqqSQVmYR6nv2OqnSnMlIz-vCWr8uK6YjZxB1mTP03yTOR3-Gge3AOXE5M289N3FWQb0iWNOR_EGSDroeFTtH6W6HX9o=s0-d)
Physics components (RigidBody/Circles/Boxes/Polygons/etc.)
![Checked box.](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sxPAktq-yNHXL1fYGVI-bQYF3N2DWvqqSQVmYR6nv2OqnSnMlIz-vCWr8uK6YjZxB1mTP03yTOR3-Gge3AOXE5M289N3FWQb0iWNOR_EGSDroeFTtH6W6HX9o=s0-d)
Timing components (Invoker/Scheduler/Tweens/etc.)
![Checked box.](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sxPAktq-yNHXL1fYGVI-bQYF3N2DWvqqSQVmYR6nv2OqnSnMlIz-vCWr8uK6YjZxB1mTP03yTOR3-Gge3AOXE5M289N3FWQb0iWNOR_EGSDroeFTtH6W6HX9o=s0-d)
Tagging & grouping system to easily manage Entity collisions/interactions/querying/etc.
![Checked box.](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sxPAktq-yNHXL1fYGVI-bQYF3N2DWvqqSQVmYR6nv2OqnSnMlIz-vCWr8uK6YjZxB1mTP03yTOR3-Gge3AOXE5M289N3FWQb0iWNOR_EGSDroeFTtH6W6HX9o=s0-d)
Comprehensive global utility classes for retrieving assets, object
pooling, math functions, colors, saving/loading data, easing, managing
input, handling filepaths, getting/setting/seeding random numbers,
operating on strings, and tracking time
Most innovating topic is awesome component-based architecture (like in
Artemis? we'll see, is a big topic) and camera view that can rotate and zoom!
No comments:
Post a Comment