You can see in preview update some graphical changes, for more info here is release notes:
- BUG avoid monsters next to the player on dungeon generation
- BUG by Archifenix: "Players pick up and feels a lot better (+10 HP)" does not actually give you the 10 HP. There was not even a visual health bar change.
- BUG Found a bug by Archifenix: Finally, the README is incomplete. "CryptoRl 2 is a cave-dungeon roguelike based on Crypto setting [1], setting in a dark underterrain world full of monsters." Footnote [1] is never provided. And the word "setting" appears twice in a row.
- added efffect support and shake effect suggested by ArchRylen
- when torch is used, updated alphamap
- removed block trap
- added step indicator
- updated tileset following Saltgames tutorial: http://www.saltgames.com/article/awareTiles/
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