Monday, September 26, 2011
BioGems it's a really bejeweled-clone game with a twist: two pet creature (your on the left, and evil one on the right) fight using player and ai combination of pieces on board. A nice mix, enjoable at first, but later it's a difficulty nightmare because you need to think two or three moves after (chess anyone?).
I've really appreciated a nice article about how this game has be done: what iterations, what choices and so on. Here the article. I want to discuss some parte of it:
Polish the idea: what I've found impressive is the passion and the work behind this game. Even a casual player can "feel" that game is programmed with passion and time. This is done using the old "iteration design" approach. Play, play and play again the game until is perfect, but more important (and what I'm not doing right now with my games!) get player feedback as soon is possible!
Gems design: find right icons for a game like that is a surprising hard challenge. As game developer (hobbiest maybe!) it's hard to figure out what signs are okay or not, so another good point on this!
Difficulty: trap is set. Be gentle with new player, but go up with difficulty as soon all gameplay elements are on set!
I suggest this reading! :D