Monday, March 29, 2010

New theme!

0 commenti
A new theme, do you like it?

Din's curse demo

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Din's Curse demo is out. I've wrote about this game some times ago, about quest systems.
After some hours of playing I'm in a sort of equilibrium between boring and excitements.

Pro
+ fast games,
+ addictive gameplay,
+ every new game, a new character, new abilities, new possibilities to explore,
+ easy to learn, hard to master (for now a good point),
+ player can choose difficulty of every new town,
+ failing quest will cause real consequences, but in demo this seems to be "blocked": many quest you can play don't have consequences beyond the solve/give me xp solutions..
+ no scroll for teleporting to town
+ during dungeon exploration you can see fights between monsters,
+ bestary,

Cons
- only one town, no surroundings area to explore,
- only one big dungeon with many underground levels,
- no talk-tree to any npc (Din's, a god, don't say anything special.. and have cursed you! )
- no customizable hero (face, hair and so on.. nothing),
- no customizable background for hero: nothing from player past life affect gameplay
- static npc
- anti-climati world (see discussion on Soldak Forum)

a game to play? YES! go and download demo now!

Friday, March 26, 2010

Zombie employee on madsoftgames

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Again, you can found Zombie Employee also on madsoftgames

Thursday, March 25, 2010

Epical Game

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A new game from Rouge on sourceforge

Update: game video, tnx Rouge!

Wednesday, March 24, 2010

More Flashpunk tutorial

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On Flashpunk web site, more tutorial: collision detection, animation, parallax background, text manipulation, tilemaps

Tuesday, March 23, 2010

Zombie employee - achievements

3 commenti


Look to death counter.. 0 death!! Well done Fabiano :D

I really need to unterstand how achievements works both on gamejolt and kongregate and add to this game :D

Thursday, March 18, 2010

Avellone's interview

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On Eurogamer, always nice to read Avellone (Torment and Alpha Protocol!)

Wednesday, March 17, 2010

Actionscript 3 load BitmapData

0 commenti
Hi all!
I've found this intersting page explain how to load an image (for example a PNG) into a BitmapData class (useful with Flashpunk too), i report here so anyone waste time anymore:


package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;

[SWF(width = "800", height = "600")]
public class Main extends Sprite
{

[Embed(source="test.png")]
public var MyEmbed:Class;

public function Main()
{
var bit:BitmapData = getBitmapData();
}

public function getBitmapData():BitmapData
{
var image:Bitmap = new MyEmbed();
return image.bitmapData;
}
}
}


You need a test.png, obviously :D you can found a little Flashdevelop working example here.

Wednesday, March 10, 2010

Zombie Employee on newgrounds

0 commenti
I've uploaded Zombie Employee on newsgrounds: great feedback for my little first flash game, thanks guys!

Tuesday, March 9, 2010

Doom revolutions

0 commenti
Intersting article about what made doom so different: good starting point for every videogame designer out there. Most important point (IMHO) is:

Doom enabled a revolution in player-generated content


and if you search on internet about doom's user levels, you found a new universe :D

Monday, March 1, 2010

Zombie Employee on Flashpunk blog

0 commenti
On official Flashpunk game blog you can found little news about Zombie Employee, nice to see my game on other sites.

You can play it on GameJolt and Kongregate

Cute Tower Defense on Softpedia

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On Softpedia now you can found Cute Tower Defense (Mac) :D