Monday, March 29, 2010

Din's Curse demo is out. I've wrote about this game some times ago, about quest systems.
After some hours of playing I'm in a sort of equilibrium between boring and excitements.
Pro
+ fast games,
+ addictive gameplay,
+ every new game, a new character, new abilities, new possibilities to explore,
+ easy to learn, hard to master (for now a good point),
+ player can choose difficulty of every new town,
+ failing quest will cause real consequences, but in demo this seems to be "blocked": many quest you can play don't have consequences beyond the solve/give me xp solutions..
+ no scroll for teleporting to town
+ during dungeon exploration you can see fights between monsters,
+ bestary,
Cons
- only one town, no surroundings area to explore,
- only one big dungeon with many underground levels,
- no talk-tree to any npc (Din's, a god, don't say anything special.. and have cursed you! )
- no customizable hero (face, hair and so on.. nothing),
- no customizable background for hero: nothing from player past life affect gameplay
- static npc
- anti-climati world (see discussion on Soldak Forum)
a game to play? YES! go and download demo now!
Friday, March 26, 2010
Zombie employee on madsoftgames
Pubblicato da Marte a 1:38 PM Etichette: english, games, news 0 commenti
Again, you can found Zombie Employee also on madsoftgames
Wednesday, March 24, 2010
More Flashpunk tutorial
Pubblicato da Marte a 8:27 AM Etichette: english, framework, news 0 commenti
On Flashpunk web site, more tutorial: collision detection, animation, parallax background, text manipulation, tilemaps
Tuesday, March 23, 2010
Zombie employee - achievements
Pubblicato da Marte a 3:19 PM Etichette: english, games, news 3 commentiThursday, March 18, 2010
Wednesday, March 17, 2010
Hi all!
I've found this intersting page explain how to load an image (for example a PNG) into a BitmapData class (useful with Flashpunk too), i report here so anyone waste time anymore:
You need a test.png, obviously :D you can found a little Flashdevelop working example here.
I've found this intersting page explain how to load an image (for example a PNG) into a BitmapData class (useful with Flashpunk too), i report here so anyone waste time anymore:
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
[SWF(width = "800", height = "600")]
public class Main extends Sprite
{
[Embed(source="test.png")]
public var MyEmbed:Class;
public function Main()
{
var bit:BitmapData = getBitmapData();
}
public function getBitmapData():BitmapData
{
var image:Bitmap = new MyEmbed();
return image.bitmapData;
}
}
}
You need a test.png, obviously :D you can found a little Flashdevelop working example here.
Wednesday, March 10, 2010
Zombie Employee on newgrounds
Pubblicato da Marte a 9:59 AM Etichette: english, games, news 0 commenti
I've uploaded Zombie Employee on newsgrounds: great feedback for my little first flash game, thanks guys!
Tuesday, March 9, 2010
Intersting article about what made doom so different: good starting point for every videogame designer out there. Most important point (IMHO) is:
and if you search on internet about doom's user levels, you found a new universe :D
Doom enabled a revolution in player-generated content
and if you search on internet about doom's user levels, you found a new universe :D
Monday, March 1, 2010
On official Flashpunk game blog you can found little news about Zombie Employee, nice to see my game on other sites.
You can play it on GameJolt and Kongregate
You can play it on GameJolt and Kongregate
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