Thursday, September 24, 2009

Slick Beer Contest

0 commenti



Now it's time for Slick Community to Contest :D


Slick Beer Contest


Who wants to partecipate?

Wednesday, September 23, 2009

AdLib is online!

0 commenti
Just try this funny game: AdLib

I've played with beta version and seen Alex's work now only is a great news :D

Run.. run and run!

0 commenti


Very promising!

Wednesday, September 9, 2009

If you had a year..

0 commenti
Start from this post: If you had a year..

One year of free time? Hmm.. good question. I think that i will use most of my time doing nothing. I mean: one year is a big amount of time and without a target, i'll be lost?

Into my last post i realize that short time schedule (month release) are good: contest are good.. and so on.
Thinking some time about it i realize that one year is too much for me, but i have dreams like everyone:

- new action rpg like gothic/oblivion,
- a new great game running on pc, web, wii, ps3, xbox and so on,
- a little, great game, like Spelunky

Maybe a game like Spelunky, with a little community, level sharing, random mechanics gonna be a good point for a one-year-one-man project?

Tuesday, September 8, 2009

Axiom Contest - results

0 commenti
With You Can't Win in Axiom Contest .. I won !! :D
It's a joke :D

I didn't win anything, but i won the "The Upload Failed Award" what does it mean is a mistery .. until i read an obscure email send me on my email used for registration. A lesson to learn: upload every work where other upload, no matter what i think about it!


What i learn from this experience?

1) build a game in a month isn't impossibile. It's hard, but is fun!

2) build a fun, great game is really hard, but build little game, with small scope and realistic ambitions is a good experience,

3) contest are fun, have a timeline is a good point, force you to work really,

4) try to build a good infrastructure (component based) for a contest's game is not a good idea. For a contest a game need only to run, have a good backend is good, but is not the first thing,

5) shoot em up are fun, even if they are random-based. But rules for a really good random-based game (like Spelunky or Diablo) is really hard. My thoughts about it is that a good random-based game, need:

- some some "key" point into player experience. With You Can't Win my idea is to use Boss-encounters (Boss don't go down simply, but stay on screen until they die), to force player to fight against it.

- use bonuses movement(tnx Daniela!) on screen to force player to move from his corner. Force player to move is a good idea, to keep game intersting!

- enemies is not everything: for You Can't Win i add many enemies because is simple with components based approach to add new enemies. But add new bonuses, new behaviour for enemy and so on.. this is really hard. But a shooot em up is based on this,

6) i have many ideas for You Can't Win, but for time schedule i'm not able to put into final version, maybe in the future a version 2 will be released :D

I've added You Can't Win on GameJolt, here the page: You Can't Win on GameJolt

Wednesday, September 2, 2009

You Can't Win

0 commenti



You can't win is out :D
I've done this game for GameJolt Axiom Contest.. i will not win.. but now i know that i can do something playable in only one month :D

You can't win is my third game, here some features:

- Windows XP/Vista support,
- Made with Slick,
- Free!,
- Lostgarden.com great graphics,
- infine gameplay, are you ready to defeat hordes of enemies?






Windows:



Update: 25/2/2011, Softpedia Certification!