As you surely notice, in past few weeks I've been back on track on the blog and game development.
Having some time to dedicate on game development, I've build a small game prototype using libgdx! The challenge here is to build a proper game in 7 days and release at the end of the process.
Welcome back! Today the work progresses really good and now A droid story seems to be a real little game then a demo. I've worked on adding traps, a collectable to repair your droid (using a repair station) and all little user interface elements to inform the player on what's going on. On this point, the game so far is really minimalistic and this is good, because A droid story will be a simple puzzle game and I don't want too much stuff around: I think is better to keep the player focused on solving the puzzle and find a way to the exit
In this second video it's possible to see the player moving the droid inside the labyrinth and get used to the traps (red, explode, hurt you) and the repair mechanics.
I think A droid story will be a nice little puzzle game! See you next episode!