Friday, July 20, 2018

Infiltration 0.0.4 - living cities

In last months I have started a new project (some info on bay12 forums), called Infiltration, and my vision is:

a turn based single player asymmetric game where player take control of an agent and manipulate actors and organizations to obtain victory

You are not dead, you are not living.. yet.
Aeons ago, in a time before mith, your enemies sigil you in a realm far from reality. Weakened and far from your power, your will simply.. disappear.
One echo, from time to time, hit your dreams. Something called humanity is playing with arcane power and forgotten knowledge, part of you.
You simply awaken and take a look into the world. These "humans" will serve you as puppets in your quest to become powerful, again.
You can see a preview of current status of the game in this video:

In version 0.0.4:

- living cities simulation: now characters can solve quests, acquire followers, get power and fight other characters for city control
- city panel show character fight on districts
- character panel now display number of followers, money and influence values
- console panel display all little details about living cites simulation
- many little fix on user interface, now more stable!

And some screenshot for updated interface

Now a city have districts, ultimate goal for characters

characters will use money, followers and influence to solve quests and fight for districts

My plan for this release was to integrate city simulation (more here) into game and I'm really satisfied for the result. Now cities are more alive, with characters acquiring resources, fighting for districts control and player manipulate them in the shadows.

Let's play and let me know what do you think, where I can improve to make it more fun!

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