After three weeks of plays and ratings, Ludum Dare 34 is now complete! My results are amazing:
I'm proud in particular for Theme, Fun and innovation, because I don't think GeometryTwo could do so nice.. so, well done :D
What went right
- use an already proven library, MarteEngine to maximize my strengths
- background stellar image, done in two hours following tutorials and I really like it
- movement, inspired from CryptoRL2
- a fixed avatar for player means to defend in all directions, understand game rules and more important to try to anticipate enemy movements
What went wrong
- difficulty: it's hard to get over level five and in part is something related to the game itself, but so the game seems broken ... and it's not!
- mechanics are not completed: you can get bigger and smaller, but I really liked to add some sort of energy to control over these mechanics
- I've put down some ideas before compo starts.. and forgot during the compo
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