Great classics, like Risiko or new games, for example Dominion. Both two strategy games, if you notice that.
So when I've found this link about Terratri, a tabletop game in playtesting (with nice explations about mechanics) made by Adam Saltsman, mind behind Canabalt
So let's talk a about terratri: first I haven't played it, mostrly because I need to build it and not buying it :(
Reading Adam blogs, Terratri seems to be a nice game: no ramdomness, just strategy between two players in a 5x5 grid.
Rules are simple:
- Players start in the middle cell of opposite sides of the board.
- Players get 2 actions per turn. Viable actions are: Move one space (up, down, left or right), or Fortify.
- When a player moves to an unoccupied territory they automatically claim it, placing or flipping a territory marker to show their claim.
- Unoccupied territory is any grid cell, claimed or not, that has neither a player pawn nor a fort.
- Players cannot move onto any tile that is occupied by the enemy pawn or an enemy fort.
- Players must end their turn on a different tile than where they started if the territories or forts did not change during that turn.*
- Players may Fortify the territory they currently occupy if they have claim over at least 5 unoccupied territories.
- Players do not need to use all their actions so long as they do not break any other rules by doing so.
- First player to 5 forts wins.
- If multiple games are played back to back, players should take turns going first.
And could be learned in no time. I love simplicity in way game is presented and how simple rules could build a complex game (chess anyone?).
This kind of game could be a nice inspiration for a desktop-web-portable game, if only I have some nice artist on my side!
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