In particular there are two points I agree completly:
- what do do you need to optimize is not your program, is your life,
- complicated algoritms are not good
So thinking about this hobby, what are my ideas? We'll see :D
A littte blog, where IMHO i'll write everything about videogaming programming :D
Suggestion: click with your mouse on game area to get focus
PostMortem I've found AsciiPanel, a library to build rougelike and I thought: why not? So development starts: 12 commits in 3 hours get this little rougelike working. A funny experience.. but why rougelike? Because rougelike are everywhere!! Think about Diablo, Wow or older Muds.. every game can be described and de-maked as rougelike (even Doom as DoomRL). I'm not rougelike experts, but I've always found interesting this little (?) crazy games with many potential and THE main core value: gameplay. Rougelike have many defects (IMHO), like interface problem (Dwarf Fortress anyone?) but can be really, really interesting! |
Finishing a game, like any other software project (or real life..) is not easy. It's done of so many little steps requiring everything that you can give up in any time.
| Fuzzy |
| Escape in 60 seconds |
| Goblin Invasion |
| S.H.T.G.H. |
| RandomLD19 |
| Airheat |
| Escape from colors |
| Pong |
| Zombie Employee |
| You can't win |
| Cute Tower Defense |
| JPacman |