Friday, September 4, 2015

CryptoRl - postmortem

0 commenti
Roguelikes are not game for anyone! A lot of characters on screen, user interface don't help you and in the same time your are curious: what is going on ?

My take on roguelikes have a long start... four years ago with a little experiment, Goblin Invasion. It's not a game and it's not working anymore, but is a start as player and developer to understand these games. What is going on under the hood ?

I've started playing more roguelikes, forget about graphics and think about mechanics: what is cool? How to implement that ? And then Notch (do you remember? Minecraft before Microsoft.. ) develop for LudumDare Prelude of the Chambered.It's incredible how much you cand do, if you want and in small amount of time!

Then finally some decent roguelike tutorials from Trystan!

So I've started to use my library, MarteEngine (see Drone Defense, Fuzzy) to develop a little roguelike, here last MarteEngine roguelike tutorial.

But.. I was missing the point: understand the basics. So I've created CryptoRl, with some limitations on my mind:

  • small in scope: 3 type of monsters, 3 items
  • few mechanics: attack, get item from ground, use it
  • small iterations, develop quickly
  • no graphics
So here we are. CryptoRl is completed, now it's time to think again something with graphics and more gameplay?

What went right

  • small scope: don't do too much, I have a lot of ideas, but .. keep it simple! (stupid, kiss :P)
  • quick iterations: release somenthing, request for feedback, but as developer "see" your project working and growing is rewarding
  • use a TODO list, note ideas, but keep organized: first bugs, then TODO and finally IDEAS

What went wrong

  • interface: I don't like characters only interface, using mouse could help a lot to figure out what is going on!
  • animation: many roguelikes demonstrate that today I can develop a game with simple graphics, but few animations can help a LOT

Now it's time to collect ideas and move to a new project!

Friday, August 28, 2015

CryptoRl - release 1.0

0 commenti

 Adventure into a dark cave world alone and fine your way back yo your home city, Kelmera!

CryptoRl is a old-style roguelike with few levels and a lot of roguelike fun.



  •     random generated caves: a new adventure every level!
  •     3 type of monsters, with 3 different behaviours (attack you on sight, wandering, flee if too weak)
  •     3 items to keep you alive
  •     run for 5 caves and return to Kelmera!

Download here

In order to run CryptoRl you must have installed Java 1.8 on your system

CryptoRl 0.5

0 commenti
Try CryptoRl, my current project: a simple roguelike made in Java

one kill, more to come!
atack a giant abberation alone in a cave is not a good idea!

Download here

 In this release a lot of updates:

- add abberation: glyph A, low on motion, just wander and kill anything in range
- added visual feedback to invisibility: player is now gray
- bug on messages, review messages system,  duplicated messages when on item
- create a win condition: 5 levels alive
- added crystal, so there is some light in dark caves
- new type of monster: Stygian bird, attacks you but go away if too weak
- better instructions (I hope!)
- player can use space to wait a turn
- added invisibility potion
- added torch to enhance visibility into darkness
- various bugfixing

Wednesday, August 19, 2015

CryptoRl - quick updates!

0 commenti
I'm happy to return here and say I'm still developing CryptoRl!

in a cave, alone, one spider killed and one ahead.. into darkness!

Two little version in two days, and now I'm here to present version 0.3, with:

  • dungeon generation using random walk, so now CryptoRl could generate an infinite number of caves
  • an inventory for our mighty hero, with 10 quickslots, in order to collect potions and survive into caves

In order to player you must have installed on your system Java 1.8. Enjoy!

Download here 

Saturday, August 15, 2015

CryptoRl 0.1

0 commenti
After a long time I'm here to present to you CryptoRl, a small roguelike I'd like to share to collect some feedback.

Dark setting.. dark intro screen!

 Like other roguelikes, it's a game with basic graphics, where you control a mighty elven hero, @ in his journey to go back to home!

An elven hero, in a dark cave, sorrounded by a giant spider and with a potion near it

 In order to play you must have Java 1.8 installed on your system.
Be aware! It's a simple game with only one level!

Download here

thanks to Trystan for his awesome AsciiPanel