As said here :
"You couldn't consider releasing a free license for non-commercial development?"
A non commercial license with good opensource option (even with dual license system) could be a good point to build a big community of HTML videogame programmers, an occasion lost I think.. so: think twice!
Oh, come on! Its obvious the author put a lot of time and effort into the engine, especially the phone versions. Expecting everything on the internet to be free is completely unreasonable. The time I'd save using this engine instead of coding it myself is worth a lot lot more than $99. How much is your time worth?
ReplyDeleteI do agree that some kind of non-commercial version would be great and hope the author does, eventually, go that route, if only to provide us with a means of trying before we buy, but even if he doesn't, I'm probably going to buy a license.
I can't understand people like you. He spent a fucking lot of time in developing this engine and I guess he isn't the kind of guy who is doing this as a hobby... So since developing is his job, he needs some fucking money to live. So sad that so many people dont unerstand that.
ReplyDeleteAnd $99 for an engine is really not much.
The grand list of similar (free) projects:
ReplyDeletehttp://easeljs.com/
https://github.com/biilly/doodle-js
https://github.com/fairfieldt/xcjs
https://github.com/batiste/sprite.js
https://github.com/mrdoob/three.js
https://github.com/ysimonson/canvas.js
https://github.com/davebalmer/jo
https://github.com/lostdecade/diggy
http://gamejs.org/
http://www.aframejs.com/
http://gamequery.onaluf.org/
http://www.kesiev.com/akihabara/
Yes this guy must be a real arsehole expecting someone to pay for his time and effort. What a douche!
ReplyDeleteI respect all point of view, so thanks for your comments in first place.
ReplyDeleteAs developer (with a real work in real world, not in game industry :D) I know how much work every line of code require, but with so great framework (even free! Like Flashpunk) around, why someone need to pay to make a game?
For me make games is just a hobby, so my choice is not to pay money for something I can do :D
Thanks for good link, I'll check for alternative :D
"I can't understand people like you. He spent a fucking lot of time in developing this engine and I guess he isn't the kind of guy who is doing this as a hobby... So since developing is his job, he needs some fucking money to live. So sad that so many people dont unerstand that.
ReplyDeleteAnd $99 for an engine is really not much."
Yup. Totally agree. He clearly states in his post that he'd like to develop Impact full-time (and therefore needs money to pay the bills, etc.).
I think it's funny how people take my comment ("You couldn't consider releasing a free license for non-commercial development?") and somehow twist it into: "LOLWTF!? WHY ISN'T IT FREE!?!?!?"
ReplyDeleteOffering a free version for non-commercial work and a pay version for commercial work gives you the best of two worlds. You can get a large fan base while still making money from those that decide to create commercial games. A developer that only develops free games is not going to spend $99 on a tool (especially since there's no way to evaluate it before purchasing, other than reading the docs). Better to let those free developers use the engine and get comfortable with it. That way they'll buy it if they ever decide to make a commercial game.
Whoever linked to my library (aframejs.com) here, thanks!
ReplyDeleteHe can sell his work for sure, but if he doesn't offer a free version for non-commercial use he is just shooting himself in the foot. It's common sense to offer a free and a commercial licence for middleware.
ReplyDeleteDoes a JS engine/framework has a commercial value anyway? I know nothing about HTML5 middleware market.
Unfortunately, for him, he's going to run into an issue where somebody or some group will reverse engineer his progress and build above him.
ReplyDeleteIf the market demands an HTML5/JS game framework, an Open Source solution will appear. It always does.