<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9047072179024916931</id><updated>2012-01-31T00:39:18.873+01:00</updated><category term='contest'/><category term='drone defense'/><category term='linux'/><category term='quest system'/><category term='html5'/><category term='marte engine'/><category term='news'/><category term='english'/><category term='gameplay'/><category term='rougelike tutorial'/><category term='tutorial'/><category term='piracy'/><category term='games'/><category term='blog'/><category term='esports'/><category term='game development'/><category term='interview'/><category term='android'/><category term='english drm'/><category term='fuzzy'/><category term='flashpunk'/><category term='rougelike'/><category term='pattern'/><category term='windows'/><category term='framework'/><category term='post mortem'/><title type='text'>Random tower of games</title><subtitle type='html'>A littte blog, where IMHO i'll write everything about videogaming programming :D</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default?start-index=101&amp;max-results=100'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>215</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-7171986296281131785</id><published>2012-01-29T21:53:00.002+01:00</published><updated>2012-01-29T21:55:16.647+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='html5'/><title type='text'>Comand&amp;Conquer HTML5</title><summary type='text'>Just found this first Command and Conquer made with HTML5 ? Amazing!
Try it!

p.s: it's also open source on Github, here the link</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/7171986296281131785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2012/01/comand-html5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7171986296281131785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7171986296281131785'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2012/01/comand-html5.html' title='Comand&amp;Conquer HTML5'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5146785054733088897</id><published>2012-01-09T23:01:00.001+01:00</published><updated>2012-01-09T23:35:58.160+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='drone defense'/><title type='text'>Drone defense achievements</title><summary type='text'>In my last post I've introduced you my new game: Drone Defense.

Like many other tower defense games, Drone Defense will have a core zone player must prevent from attacking from drones. I've decided to work a bit about this and introduce achievements in my game and reason is simple. They are fun to achieve! Here Drone Defense ones:



Let's try something, old?


Base concepts are always same: max</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5146785054733088897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2012/01/drone-defense-achievements.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5146785054733088897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5146785054733088897'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2012/01/drone-defense-achievements.html' title='Drone defense achievements'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Ey0SNqRwbzE/TwtjDymJAuI/AAAAAAAAA2M/2Hp6W06qG-I/s72-c/ddachivements.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1960075486111391702</id><published>2012-01-05T16:19:00.004+01:00</published><updated>2012-01-09T23:36:21.112+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='drone defense'/><title type='text'>Let's introduce.. Drone Defense</title><summary type='text'>I'm working on a new game, Drone Defense, here first two screenshots.



Main menu




test level


Drone Defense will be a tower defense set in space.
Some planned features:

- 20 levels
- achievements!
- 3 tower type with many upgrade available
- 4 enemy types (more to come)
- crappy pixel art by myself
- sound and music

A lot of work must be done before Drone Defense will be ready, so </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1960075486111391702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2012/01/lets-introduce-drone-defense.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1960075486111391702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1960075486111391702'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2012/01/lets-introduce-drone-defense.html' title='Let&apos;s introduce.. Drone Defense'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-xJtr2kLqLI8/TwW-R3Fuy6I/AAAAAAAAA18/nu4ancq4ES8/s72-c/drone01.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6125053616307336144</id><published>2012-01-02T12:23:00.002+01:00</published><updated>2012-01-02T12:23:59.928+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>New year resolution</title><summary type='text'>Time to a check of my hobby. Last year my idea was to develop new games (5) and get a new partecipation to Ludum Dare (with Escape in 60 seconds) and port MarteEngine to stable state (to be done! ).
Not so good!

Games 

I've developed only four games:



Summon Heroes To Go Home




Goblin Invasion




Escape in 60 seconds   



Fuzzy




All these games are different in scope and mechanics, but</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6125053616307336144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2012/01/new-year-resolution.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6125053616307336144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6125053616307336144'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2012/01/new-year-resolution.html' title='New year resolution'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-WQBbEjOnAow/Tb6r4NW-O1I/AAAAAAAAAsA/qX4ktzAndIY/s72-c/shtgh.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6348528500411416181</id><published>2011-12-08T22:16:00.001+01:00</published><updated>2011-12-08T22:16:45.443+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Ludum dare 22 I'm in!</title><summary type='text'>Next week LD22!
I'm in and you ?

:-D</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6348528500411416181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/12/ludum-dare-22-im-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6348528500411416181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6348528500411416181'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/12/ludum-dare-22-im-in.html' title='Ludum dare 22 I&apos;m in!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6673963416197966085</id><published>2011-11-30T18:00:00.000+01:00</published><updated>2011-11-30T18:00:06.987+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rougelike tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Marte Engine Graphic Rouge Like Tutorial 02</title><summary type='text'>Resources, Menu and Game worlds, Hero and Walls

Welcome reader to this tutorial! I'll show you how to build a rougelike with MarteEngine.  For more information about MarteEngine, please see http://github.com/Gornova/MarteEngine. This tutorial is inspired from same serie from Trystan (http://trystans.blogspot.com/) and follow the same organization, so let's start!

In this second tutorial we have</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6673963416197966085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/11/marte-engine-graphic-rouge-like_30.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6673963416197966085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6673963416197966085'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/11/marte-engine-graphic-rouge-like_30.html' title='Marte Engine Graphic Rouge Like Tutorial 02'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-g6Y_FcagkTc/Ts1IBgklrKI/AAAAAAAAAy8/HhfAYNTvJQ0/s72-c/ONE.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-3655852299084222316</id><published>2011-11-28T09:00:00.000+01:00</published><updated>2011-11-28T09:00:00.596+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Xenosquad</title><summary type='text'>Do you remember the old X-com games? Xenosquad is a clone with less features, but interesting ideas:

some enemis fires on last position of  on your team, forcing you on continue move
great difficulty control using spawning points for enemies
progression of your team, using both equipment and skills
good graphics with 3d
good performance

Go and play it, a good turn based squad based game</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/3655852299084222316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/11/xenosquad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3655852299084222316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3655852299084222316'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/11/xenosquad.html' title='Xenosquad'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-417513106342066782</id><published>2011-11-23T18:00:00.000+01:00</published><updated>2011-11-23T20:38:24.169+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rougelike tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Marte Engine Graphic Rouge Like Tutorial 01</title><summary type='text'>Project setup, HelloWorld, distribution

Welcome reader to this tutorial! I'll show you how to build a rougelike with MarteEngine.  For more information about MarteEngine, please see http://github.com/Gornova/MarteEngine. This tutorial is inspired from same serie from Trystan (http://trystans.blogspot.com/) and follow the same organization, so let's start and setup the new project!

Project setup</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/417513106342066782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/11/marte-engine-graphic-rouge-like.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/417513106342066782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/417513106342066782'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/11/marte-engine-graphic-rouge-like.html' title='Marte Engine Graphic Rouge Like Tutorial 01'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-T14R7ZMnrF8/TsFlF-TmqYI/AAAAAAAAAyc/k_-YWmKZ10Q/s72-c/one.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-4783963775494497914</id><published>2011-11-16T10:00:00.000+01:00</published><updated>2011-11-16T10:00:10.056+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rougelike tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='rougelike'/><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>MarteEngine graphic rougelike tutorial summary</title><summary type='text'>Hello to everyone wants to learn!
In this new series of tutorial my plan is to design, develop and share with anyone my experience in building a rougelike with MarteEngine,

I will use this post as summary for all the series, for now I have planned this tutorials for:


Project setup, HelloWorld, distribution
Resources, Menu and Game worlds, Hero and Walls
Camera and random caves
Creature and </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/4783963775494497914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/11/marteengine-graphic-rougelike-tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4783963775494497914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4783963775494497914'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/11/marteengine-graphic-rougelike-tutorial.html' title='MarteEngine graphic rougelike tutorial summary'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-4826264351163891063</id><published>2011-11-14T09:00:00.000+01:00</published><updated>2011-11-14T09:00:12.461+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='english'/><category scheme='http://www.blogger.com/atom/ns#' term='esports'/><title type='text'>Blizzcon 2011 Starcraft 2 Final and esports</title><summary type='text'>







If  you like Starcraft or Starcraft 2 this video of last Blizzcon 2011 finals it's really awesome!

One consideration: I've played a lot Starcraft and a bit Starcraft 2 and it's amazing how engaging it's a finals. I don't know if this kind of game could be future of games, but enjoyed a lot watching this.
What do you think about esports? For now here (in Italy) isn't any sort of interest </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/4826264351163891063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/11/blizzcon-2011-starcraft-2-final-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4826264351163891063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4826264351163891063'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/11/blizzcon-2011-starcraft-2-final-and.html' title='Blizzcon 2011 Starcraft 2 Final and esports'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5120294338279049516</id><published>2011-11-10T23:34:00.001+01:00</published><updated>2011-11-10T23:42:13.525+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Kevin Glass interview</title><summary type='text'>    1) Hi Kev and welcome on Random Tower of Games, can introduce yourself?    Hello, I'm Kevin Glass, normally seen as kevglass or "cokeandcode". I've been developing games for a little over 25 years spanning back to the NASCOM and Sinclair Spectrum all the way to the modern era of iOS and Android. I love RPGs, I love retro games and I love pixel art.  I'm known for several games probably the </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5120294338279049516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/11/kevin-glass-interview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5120294338279049516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5120294338279049516'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/11/kevin-glass-interview.html' title='Kevin Glass interview'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-7697412312992720137</id><published>2011-11-07T09:00:00.000+01:00</published><updated>2011-11-07T09:00:08.600+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='html5'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Write one, run everywhere</title><summary type='text'>Isn't Java a beautiful language? Free IDEs, so many frameworks a lot of books, tutorials, games and games engine (even my MarteEngine) powered by opensource and more important, you can live with it, thanks to J2EE.
But this is amazing: write with Java and create a fully working Flash games. Try it now!

Kev's idea is to write game code with Java and then, using a "script" (ant I suppose), </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/7697412312992720137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/11/write-one-run-everywhere.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7697412312992720137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7697412312992720137'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/11/write-one-run-everywhere.html' title='Write one, run everywhere'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-7569695194226020717</id><published>2011-10-31T09:00:00.000+01:00</published><updated>2011-10-31T09:00:06.683+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='html5'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>HTML5 winners and losers?</title><summary type='text'>


You couldn't like sushi.. but love toy sushi instead!


Dzone is an excellent source for many computer-related stuff, so isn't surprising I'm reading it.
Most important sometimes I found some good article, but this isn't time: in  "Changing the game: HTML5 winners and losers" there are some "good point" about HTML5. In past I've blogged about HTML5 related to games development (see here) and </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/7569695194226020717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/10/html5-winners-and-losers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7569695194226020717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7569695194226020717'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/10/html5-winners-and-losers.html' title='HTML5 winners and losers?'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-RzV3W6K_-1k/Tqm4wawoUfI/AAAAAAAAAyE/IQnkE6D3AMs/s72-c/toy_sushi.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-4754490757029895505</id><published>2011-10-25T18:48:00.000+02:00</published><updated>2011-10-25T18:48:11.709+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Z-z-zombies!</title><summary type='text'>


Z-z-zombies is a little game (15 minutes) set in a zombie apocalipse. Made with slick and MarteEngine it's an example how fast is possible to do a game today!







Z-Z-Zombies! - Screencast from rattmuffen on Vimeo.


Let's go to play it, click here! I've already posted some ideas, feel free to contribuite and good job rattmuffen!! And continue using MarteEngine!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/4754490757029895505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/10/z-z-zombies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4754490757029895505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4754490757029895505'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/10/z-z-zombies.html' title='Z-z-zombies!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-XI2svkMyYfc/TqbnRZXCUDI/AAAAAAAAAx8/sylZe3qME0Q/s72-c/zzzombies.GIF' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-2499355579390001451</id><published>2011-10-10T01:00:00.000+02:00</published><updated>2011-10-10T01:00:01.697+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='linux'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Fuzzy for linux</title><summary type='text'>



Why didn't I supported linux version of Fuzzy?

Someone on java-gaming forums ask this and It's time to answer.
First, now Fuzzy run on 64 bit versions of linux, see Fuzzy page, go download and play now!

Tecnical part.
I'm a lone developer, in a strange, little world. I'm also a Java developer, in Fuzzy case and my build and test machine is only a Windows XP. I've been able, asking some </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/2499355579390001451/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/10/fuzzy-for-linux.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2499355579390001451'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2499355579390001451'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/10/fuzzy-for-linux.html' title='Fuzzy for linux'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_D9FyA78ffcA/SaVhcamAJTI/AAAAAAAAAKA/NlXKR-tJQ0Y/s72-c/linux.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-3038177591849352844</id><published>2011-10-04T09:00:00.000+02:00</published><updated>2011-10-04T09:00:05.786+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='html5'/><title type='text'>HTML5 Games: GameMaker and Construct 2</title><summary type='text'>HTML5 games are coming right into our browers and tools are rising up!
Thomas point me into two article (om his blog), with some nice points: tool is ready to develop new game and integration with existings services (Facebook for example) are en route.
It's time to develop a game with HTML5 using GameMaker?
Not yet..
GameMaker is out at 99$ but other tools, like Construct2 are 32$ (with early </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/3038177591849352844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/10/html5-games-gamemaker-and-construct-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3038177591849352844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3038177591849352844'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/10/html5-games-gamemaker-and-construct-2.html' title='HTML5 Games: GameMaker and Construct 2'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-82596006009945281</id><published>2011-09-26T17:00:00.000+02:00</published><updated>2011-09-26T17:00:04.331+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='post mortem'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>Biogem's Making</title><summary type='text'>


BioGems it's a really bejeweled-clone game with a twist: two pet creature (your on the left, and evil one on the right) fight using player and ai combination of pieces on board. A nice mix, enjoable at first, but later it's a difficulty nightmare because you need to think two or three moves after (chess anyone?).

I've really appreciated a nice article about how this game has be done: what </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/82596006009945281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/09/biogems-making.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/82596006009945281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/82596006009945281'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/09/biogems-making.html' title='Biogem&apos;s Making'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-YkER0JvxUfI/ToCRlTNwq2I/AAAAAAAAAxg/SNnPgdYZyM0/s72-c/image08.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-3607654541980056653</id><published>2011-09-19T08:30:00.000+02:00</published><updated>2011-09-19T08:30:03.081+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><title type='text'>What make great games?</title><summary type='text'>After all this years playing game a good question is "What make great games?". People have different answers about this topic but will exists some common core values that define a great game?
I've found a nice exploration of this topic using a mindMap, on this site.
There are some topic that doesn't have sense even in high successful games (like minecraft, but is an example) but if you want to </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/3607654541980056653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/09/what-make-great-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3607654541980056653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3607654541980056653'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/09/what-make-great-games.html' title='What make great games?'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-4772138176678731609</id><published>2011-09-13T10:10:00.000+02:00</published><updated>2011-09-13T10:10:20.360+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><title type='text'>Ludum Dare 21 Compo results!</title><summary type='text'>Ludum Dare 21 results are out!

I've developed for this compo Escape in 60 Seconds (see the game here and post-mortem here) and the game didn't go so well, but hey, this it a Ludum Dare, my aim is to have fun and learn from my mistakes!

Next Ludum Dare I will do a great game! :D 

</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/4772138176678731609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/09/ludum-dare-21-compo-results.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4772138176678731609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4772138176678731609'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/09/ludum-dare-21-compo-results.html' title='Ludum Dare 21 Compo results!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-8034464899229948146</id><published>2011-09-12T08:00:00.000+02:00</published><updated>2011-09-12T08:00:07.578+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='rougelike'/><title type='text'>Trystan's rougelike tutorials</title><summary type='text'>



On Trystan's blog you can find a nice and well done rougelike tutorials, using AsciiPanel (see Goblin Invasion as example).
My suggestion is to follow this tutorial because let you know one step at time how to build a rougelike in Java and offer nice explanation how to organize your code.
Please don't think only about bad graphic of rougelike: think as them like examples how to organize your </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/8034464899229948146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/09/trystans-rougelike-tutorials.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/8034464899229948146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/8034464899229948146'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/09/trystans-rougelike-tutorials.html' title='Trystan&apos;s rougelike tutorials'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-o811e3tV2_Y/TmjKLyI_2pI/AAAAAAAAAxY/6p1SF8EzXQ4/s72-c/Immagine.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-7388642289396888017</id><published>2011-09-06T17:19:00.001+02:00</published><updated>2011-09-07T08:31:14.471+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><category scheme='http://www.blogger.com/atom/ns#' term='android'/><title type='text'>Java game development with MarteEngine/Android</title><summary type='text'>







yes, Android want you!


 This is a code story, so be ready :D

The story so far 

On slick forum user ask me for an example project for MarteEngine (adding version 0.3 in development on Github, see dev branch) n Android and thanks of his efforts I was able to build and example project. To do this I've started from Slick-AE Template project (you can download it here).

You can download </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/7388642289396888017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/09/java-game-development-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7388642289396888017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7388642289396888017'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/09/java-game-development-with.html' title='Java game development with MarteEngine/Android'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-zAHNH9KT2D8/TmcPna2f0lI/AAAAAAAAAxU/971jckCSjVg/s72-c/06092011345%255B1%255D.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5645068744250849331</id><published>2011-09-04T16:49:00.002+02:00</published><updated>2011-10-07T18:49:34.339+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fuzzy'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Fuzzy is out!</title><summary type='text'>Fuzzy is a fun platformer made with Java and Marte Engine










Controls are arrows keys or WASD plus X to jump.

After months of time and development Fuzzy is ready: would you help the little Fuzzy in his searching of lost stars?

Features:


11 levels,
boss battle,
musics,
levels saving/selection,


Download it now, click here:




Linux 64 bit version ( Ubuntu 10.04, sun-java6)



Windows </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5645068744250849331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/09/fuzzy-is-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5645068744250849331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5645068744250849331'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/09/fuzzy-is-out.html' title='Fuzzy is out!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Qq52YXyJO7w/TmON_An_zFI/AAAAAAAAAxA/zOzuSnu8yUQ/s72-c/1.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-8787777745293916093</id><published>2011-09-01T23:30:00.000+02:00</published><updated>2011-09-01T23:30:01.635+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='rougelike'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Into notch's mind: Prelude of the Chambered</title><summary type='text'>Last Ludum Dare #21 is an amazing experience to study and learn new way to make videogames. maybe learn from Minecraft's creator notch? 



yes, this is the game!


But first, who is notch? It's mind behind Minecraft  and creator of Prelude of the Chambered an amazing little game made in only 48 hours!
So let's take a look to his game.

Gameplay

Prelude of the Chambered is a first </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/8787777745293916093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/09/into-notchs-mind-prelude-of-chambered.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/8787777745293916093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/8787777745293916093'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/09/into-notchs-mind-prelude-of-chambered.html' title='Into notch&apos;s mind: Prelude of the Chambered'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-9y0-fVtdfsM/Tl9a6YhnC2I/AAAAAAAAAws/kRIwOZjlPW8/s72-c/398-shot2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-3507530423865774964</id><published>2011-08-30T14:30:00.001+02:00</published><updated>2011-08-30T14:30:01.063+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='rougelike'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Expedition: the new world</title><summary type='text'>One of the most impressive things of rougelike is that they are complex, very complex, but fun., very fun!This time my review is for Expedition: the new world. In this game player have some ship, Atlantic ocean to cross and a new world to conquer!Graphic is simple but effective and find the right path through ocean is not so easy. Beauty in this game is explore, find new places, but there are </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/3507530423865774964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/08/expedition-new-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3507530423865774964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3507530423865774964'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/08/expedition-new-world.html' title='Expedition: the new world'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-6dsLn9tYC7Y/TkVdsYFUW-I/AAAAAAAAAwY/Ei0k2X8kyDI/s72-c/expedition050910-2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-7024314485352740353</id><published>2011-08-25T14:30:00.000+02:00</published><updated>2011-08-25T14:30:00.727+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Soul brother</title><summary type='text'>Soul brother is another platform game but with a difference: you are a ghost that can control different characters. Some one will jump, others move blocks and bird (in the image above) can fly a bit. What set this game as a good game? The music is awesome, controls are perfect and all you need is to know how to play a platform, nice right?</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/7024314485352740353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/08/soul-brother.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7024314485352740353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7024314485352740353'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/08/soul-brother.html' title='Soul brother'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-sRIoPKV47s0/TkVVs5L0afI/AAAAAAAAAwQ/nQavaXATcvc/s72-c/soul.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6029827510466712506</id><published>2011-08-23T14:20:00.007+02:00</published><updated>2011-08-23T14:36:24.790+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flashpunk'/><category scheme='http://www.blogger.com/atom/ns#' term='post mortem'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Escape in 60 seconds, postmortem</title><summary type='text'>Last weekend I've done little nice game (IMHO), Escape in 60 seconds for LudumDare21.You can play it here  and source code is here (License is: make anything you want with it!) and my ludumDare journal is here.The storyWhen I think of Ludum Dare i know that there are 48hours, a good amount of time to make a little, limited-scope game... but I have a life and I want to live it :DSo my time </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6029827510466712506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/08/escape-in-60-seconds-postmortem.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6029827510466712506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6029827510466712506'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/08/escape-in-60-seconds-postmortem.html' title='Escape in 60 seconds, postmortem'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6381998850021742724</id><published>2011-08-21T12:11:00.005+02:00</published><updated>2011-09-19T11:29:14.173+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flashpunk'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><title type='text'>Escape in 60 seconds</title><summary type='text'>

Ludum Dare 21 (theme "Escape!") is in progress right now and I've just finished my little new game: Escape In 60 seconds! (here my entry)

Games tell a story about a little hero that need to escape from a dungeon full of monsters before a bomb explode in 60 seconds.



Play it now on Kongregate!




For developers, I'll write a postmortem soon, source code is on github!





</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6381998850021742724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/08/escape-in-60.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6381998850021742724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6381998850021742724'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/08/escape-in-60.html' title='Escape in 60 seconds'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-BB0MiZEgfPo/TlDZ99k9UVI/AAAAAAAAAwo/cVu7tIYZWJg/s72-c/escape1.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1122229940932772892</id><published>2011-08-20T15:13:00.001+02:00</published><updated>2011-08-20T15:13:00.134+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='html5'/><title type='text'>Alex the alligator and MelonJs</title><summary type='text'>I've blogged before about html5 games and it's cool to see some examples of this new tecnology in action. A little well done platformer this time, try it out!Claims works best on Chrome, but works fine with Firefox 5!Bonus: made with MelonJS a javascript library to do html5 games, try it now!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1122229940932772892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/08/alex-alligator-and-melonjs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1122229940932772892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1122229940932772892'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/08/alex-alligator-and-melonjs.html' title='Alex the alligator and MelonJs'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-CLl4N9NToVE/TkKEMTPfqDI/AAAAAAAAAv4/6nxruEz1vbw/s72-c/alex.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-568884280668500629</id><published>2011-08-15T11:21:00.002+02:00</published><updated>2011-08-15T11:21:00.690+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Zombotron</title><summary type='text'>Zombotron is a little gem on Kongregate: an awesome little game where a soldier fight against zombie, skeletons and many monsters, unlocking new weapons and make stuff "boom!".Just try it, deserve it, pure magic on screen!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/568884280668500629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/08/zombotron.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/568884280668500629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/568884280668500629'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/08/zombotron.html' title='Zombotron'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-gKqdqNWtxHg/TkJNnXQaOjI/AAAAAAAAAvw/OQPTViZy51o/s72-c/zombotron.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-3534513467842957243</id><published>2011-08-14T22:34:00.006+02:00</published><updated>2011-08-14T22:39:52.930+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='fuzzy'/><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Fuzzy is Beta!</title><summary type='text'>Another news for my in-developement platformer Fuzzy: now there is a 11 level with Boss battle!!Alpha now is finished and I can say that Fuzzy is in beta stage: I've a list with few improvements and some surprises but most of the job si done! :DClick to download Fuzzy!In this update:a new level with boss battle,new music for boss battle,improvements on code,Boss battle thanks to path </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/3534513467842957243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/08/fuzzy-is-beta.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3534513467842957243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3534513467842957243'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/08/fuzzy-is-beta.html' title='Fuzzy is Beta!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-AvRrgPPxxSY/TkgxYzsQ6KI/AAAAAAAAAwg/YcLgna9brl0/s72-c/fuzzyBoss.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-2587812373282045342</id><published>2011-08-11T15:54:00.004+02:00</published><updated>2011-08-11T16:00:13.356+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fuzzy'/><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Fuzzy alpha demo 3</title><summary type='text'>Back to work on Fuzzy! Click here or on image to download:In this update :more levels, now 10 !music and sounds, thanks freesound.org!a new enemy,spikes,</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/2587812373282045342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/08/fuzzy-alpha-demo-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2587812373282045342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2587812373282045342'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/08/fuzzy-alpha-demo-3.html' title='Fuzzy alpha demo 3'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/-27SzBBTg0l8/TkPecViXCKI/AAAAAAAAAwI/v42WHjvRT5E/s72-c/fuzzyAlphaDemo3-1.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5060667915160628180</id><published>2011-08-10T14:23:00.000+02:00</published><updated>2011-08-10T14:23:00.562+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flashpunk'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>FPBehaviors</title><summary type='text'>FPBehaviors is a behavior-based component system for Flashpunk, something anyone really want for their games, but no-one cn afford to do.Idea is simple, but powerful: don't write same code all the time. In this library developers can found some really useful behaviours, for example like FourWayBehavior: given an Entity (something in flashpunk developer can use to match active/inactive objects in </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5060667915160628180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/08/fpbehaviors.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5060667915160628180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5060667915160628180'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/08/fpbehaviors.html' title='FPBehaviors'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-7645848331082273045</id><published>2011-08-05T17:11:00.000+02:00</published><updated>2011-08-05T17:11:01.308+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Design mistakes</title><summary type='text'>I've found this article about design mistake and I really want to show with everyone: I expecially agree with unskippable cutscene.. worst mistaks (IMHO, of course).Design a game is difficult point and using my experience as professional developer (not for videogames), many many times I found myself with common problems: time schedule, lack of scheduling, demotivated people or simply no </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/7645848331082273045/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/08/design-mistakes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7645848331082273045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7645848331082273045'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/08/design-mistakes.html' title='Design mistakes'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1817220128714954871</id><published>2011-07-26T13:24:00.004+02:00</published><updated>2011-07-26T13:24:00.217+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>What kind of optmization?</title><summary type='text'>I've found this good presentation about indie-developing, but can be applied to every programmed-related task.In particular there are two points I agree completly:what do do you need to optimize is not your program, is your life,complicated algoritms are not goodWhat I need, as hobby-developer in spare time, is a plan, really. Many times I've started so many projects, but after few hours they are</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1817220128714954871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/07/what-kind-of-optmization.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1817220128714954871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1817220128714954871'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/07/what-kind-of-optmization.html' title='What kind of optmization?'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-457801054349912679</id><published>2011-07-16T20:47:00.003+02:00</published><updated>2011-07-16T20:47:01.122+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='html5'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>HTML5 App store</title><summary type='text'>HTML5 will become more and more important, so discrover a mobile app store dedicated even on that is really interesting. Try it now!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/457801054349912679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/07/html5-app-store.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/457801054349912679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/457801054349912679'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/07/html5-app-store.html' title='HTML5 App store'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-2731197199097697166</id><published>2011-07-11T23:16:00.008+02:00</published><updated>2011-07-11T23:32:25.983+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='rougelike'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Goblin Invasion</title><summary type='text'>This is just a little experiment into Rougelike universe      Suggestion: click with your mouse on game area to get focusYour objective: kill all goblins  Your army: only you  Gotta kill em all!  WASD or arrows to move  R to reset a game  Move against a goblin to kill it  Collect potions to healNote: you need Java to play it!PostMortemI've found AsciiPanel, a library to build rougelike and I </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/2731197199097697166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/07/goblin-invasion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2731197199097697166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2731197199097697166'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/07/goblin-invasion.html' title='Goblin Invasion'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5777353422246953826</id><published>2011-07-06T11:59:00.001+02:00</published><updated>2011-07-06T12:08:34.255+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Finish a game</title><summary type='text'>Finishing a game, like any other software project (or real life..) is not easy. It's done of so many little steps requiring everything that you can give up in any time.So it's interesting to have some feedback about this topic from Derek Yu (Spelunky?), in this article. My suggestion is to read it and think before next game, next idea, next .. everything :DTry only to not think too much</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5777353422246953826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/07/finishing-game-like-any-other-software.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5777353422246953826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5777353422246953826'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/07/finishing-game-like-any-other-software.html' title='Finish a game'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6243518183447511108</id><published>2011-06-25T08:09:00.000+02:00</published><updated>2011-06-25T08:09:00.546+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Final answer to prevent piracy</title><summary type='text'>On Jeff "Spiderweb" Vogel blog, I've found this interesting article about software piracy.It's interesting because Jeff explain how (it's and indie developer) prevent piracy and his final statement is this:"If you're an Indie developer, be nice to people. In the end, the ability to be nice is one of the best weapons you have. "An important lesson, right? Maybe someone on "big" company should read</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6243518183447511108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/06/final-answer-to-prevent-piracy_25.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6243518183447511108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6243518183447511108'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/06/final-answer-to-prevent-piracy_25.html' title='Final answer to prevent piracy'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-3997717867152043090</id><published>2011-06-23T23:02:00.005+02:00</published><updated>2011-06-23T23:17:42.515+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fuzzy'/><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Fuzzy alpha demo</title><summary type='text'>Fuzzy Alpha demo is my first demo for Fuzzy, you can download it from here (windows only, require Java 6 to be played).What you can find in this demo ?3 levels,basic platformer stuff,2 enemies,no-death,If you can provide any sort of feedback it will be appreciated! Thank you!p.s.: self-motivating post on blog always help :D</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/3997717867152043090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/06/fuzzy-alpha-demo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3997717867152043090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3997717867152043090'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/06/fuzzy-alpha-demo.html' title='Fuzzy alpha demo'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-xjuYNr-nQ-M/TgOqCk3cj8I/AAAAAAAAAuU/wyvabUjCDnM/s72-c/fuzzy2.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1150404164083310344</id><published>2011-06-18T13:54:00.001+02:00</published><updated>2011-06-18T13:54:00.755+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gameplay'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Tips for a fun platformer</title><summary type='text'>This article is really, really good, read it. I need to follow all of those 11 tips for my platformer!!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1150404164083310344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/06/tips-for-fun-platformer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1150404164083310344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1150404164083310344'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/06/tips-for-fun-platformer.html' title='Tips for a fun platformer'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-xoVzHEdC3dk/TdEp5HtZSnI/AAAAAAAAAss/rkEejxLOntw/s72-c/10_prototype_b.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-2452159213537287065</id><published>2011-06-16T23:28:00.004+02:00</published><updated>2011-06-16T23:30:41.062+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='fuzzy'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Fuzzy update</title><summary type='text'>Just a small update for Fuzzy: now collecting stars have a nice fade effect and a score effect moving on top of screen.Jumping on slimes affect kill them, and player jump (for some strange law of platformers!) too.Bu, wait.. what is flying on the right?</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/2452159213537287065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/06/fuzzy-update_16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2452159213537287065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2452159213537287065'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/06/fuzzy-update_16.html' title='Fuzzy update'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-JqkwaE-rBXk/Tfp1jEDd1HI/AAAAAAAAAuE/k_Wk4r0Mfc0/s72-c/fuzzy_score.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1483945132195500076</id><published>2011-06-15T13:23:00.001+02:00</published><updated>2011-06-15T13:23:00.945+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gameplay'/><category scheme='http://www.blogger.com/atom/ns#' term='quest system'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Small choices</title><summary type='text'>I've found really interesting this post about game design on rampant games, discuss about choices in videogames.In comments I've found good point on not good or evil choices but gray choices, because truth cannot be on only one side, so thinking about quest system I realize point is about choices.So many games today give you so limited choices, mine too of course! Player is always in one path and</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1483945132195500076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/06/small-choices.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1483945132195500076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1483945132195500076'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/06/small-choices.html' title='Small choices'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1273454576374800304</id><published>2011-06-13T14:21:00.006+02:00</published><updated>2011-06-13T16:48:59.401+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='english drm'/><title type='text'>Steam is a DRM!</title><summary type='text'>Yes, I'm using Steam (for Left 4 Dead 2 plays with friends) and yes, I'm enjoying with it. Why?Because it's easy to use, often there are incredible free-games (like Portal, for example), but I have friends, no worry for patch. Steam simplify my life as videogamer, so reading this article on Gamasutra make me think (a lot).Steam is a DRM system and DRM (Digital Right Management) from user point of</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1273454576374800304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/06/steam-is-drm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1273454576374800304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1273454576374800304'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/06/steam-is-drm.html' title='Steam is a DRM!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-4677503869245496751</id><published>2011-06-11T15:15:00.000+02:00</published><updated>2011-06-11T15:15:00.993+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Avatar customization</title><summary type='text'>I suggest to you read this article, because it's really interesting! And follow their links, I've found this shocking gallery into new york times web site.It's shocking because people "see" themselfs in games in a very different ways: you have "classic nerds" see themselfs like brave warriors but you can have some interesting surprise.In my life I don't have played too much Moorpg, so I don't </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/4677503869245496751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/06/avatar-customization.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4677503869245496751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4677503869245496751'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/06/avatar-customization.html' title='Avatar customization'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-rJc3BaP0XpQ/TdEnWVSkclI/AAAAAAAAAsk/Iq8yAaeg1SU/s72-c/slideshow.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-8126367920306155591</id><published>2011-06-09T23:12:00.007+02:00</published><updated>2011-06-16T23:28:16.199+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='fuzzy'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Fuzzy update</title><summary type='text'>Fuzzy on top of a green Slime? So say hello to first Fuzzy enemy: Slime!Slime have his/(her?) business around so don't care so much about Fuzzy, stars or platform: only care stay into game for now.So first enemy is IN ! :DThanks to Tommy for support, you see best thing in this hobby is level of share and openess is possible.I saw his Slick Competition 2011, BackToThePast an say "he have enemies, </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/8126367920306155591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/06/fuzzy-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/8126367920306155591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/8126367920306155591'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/06/fuzzy-update.html' title='Fuzzy update'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-1_AoyNpHUdg/TfE3TD8O5XI/AAAAAAAAAts/YkU4we4-t9U/s72-c/fuzzy2.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6537572530333516805</id><published>2011-06-06T23:28:00.007+02:00</published><updated>2011-06-16T23:28:02.856+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='fuzzy'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Introducing..  Fuzzy!</title><summary type='text'>I'm working on a new platformer using Java, Slick and MarteEngine.Features (after only 2 days of work!!):basic jump, run mechanics,collect stars to complete levels,menu and game states,some basic sounds,sound control icon (on/off),basic animationslevels designed using Tiled (3 for now)Credits about graphics go to stencyl and for sounds to starcleaner.For now basic gameplay is only jumping around,</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6537572530333516805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/06/introducing-fuzzy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6537572530333516805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6537572530333516805'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/06/introducing-fuzzy.html' title='Introducing..  Fuzzy!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-a36dcBSy04E/Te1GuLH34aI/AAAAAAAAAtk/6ZGkhP3-w4c/s72-c/fuzzy.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-2890470955409422666</id><published>2011-06-04T10:07:00.001+02:00</published><updated>2011-06-04T10:07:00.861+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Final answer to prevent piracy</title><summary type='text'>On Jeff "Spiderweb" Vogel blog, I've found this interesting article about software piracy.It's interesting because Jeff explain how (it's and indie developer) prevent piracy and his final statement is this:"If you're an Indie developer, be nice to people. In the end, the ability to be nice is one of the best weapons you have. "An important lesson, right? Maybe someone on "big" company should read</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/2890470955409422666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/06/final-answer-to-prevent-piracy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2890470955409422666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2890470955409422666'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/06/final-answer-to-prevent-piracy.html' title='Final answer to prevent piracy'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-4992348624857339901</id><published>2011-06-04T09:41:00.002+02:00</published><updated>2011-06-04T09:45:29.973+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Slick Competition 2011 is over</title><summary type='text'>Finally on Slick forum there are results for Slick Competition 2011, and you can fine some really good games here.Winner is Lex with Crush, a good game about defending your planet against asteroids :DGo and play all contests games</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/4992348624857339901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/06/slick-competition-2011-is-over.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4992348624857339901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4992348624857339901'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/06/slick-competition-2011-is-over.html' title='Slick Competition 2011 is over'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1689122485920969069</id><published>2011-05-30T14:12:00.000+02:00</published><updated>2011-05-30T14:12:00.162+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Interview to Synapse game</title><summary type='text'>On Kongregate you can find an interesting interview to Synapse, developer behind Tyrant a game born in Facebook and ported to Kongregate.</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1689122485920969069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/05/interview-to-synapse-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1689122485920969069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1689122485920969069'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/05/interview-to-synapse-game.html' title='Interview to Synapse game'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-3424729207438880397</id><published>2011-05-20T22:27:00.000+02:00</published><updated>2011-05-20T22:27:00.065+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>The Spelunky Lessons</title><summary type='text'>I've found this article quite fun to read and I suggest to everyone to take a look.It describe how working on Spelunky (dont' ever play it? Go and play it! It's free, open source and fun!) help developers to think about gameplay working on small prototype, have feedback from peoples and go on, in more and more iteration finding a good balance and perfection.It's important one think in the article</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/3424729207438880397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/05/spelunky-lessons.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3424729207438880397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3424729207438880397'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/05/spelunky-lessons.html' title='The Spelunky Lessons'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-GNh3FTcuG_8/Tb_uzj2C6BI/AAAAAAAAAsI/2KF4sTLQ1D4/s72-c/Slide01.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-4374502022952890534</id><published>2011-05-18T13:51:00.001+02:00</published><updated>2011-05-18T13:52:28.133+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='html5'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Angry Birds HTML5</title><summary type='text'>You can try now the game Angry Bird here! Requirements?  Chrome or Firefox4</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/4374502022952890534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/05/angry-birds-html5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4374502022952890534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4374502022952890534'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/05/angry-birds-html5.html' title='Angry Birds HTML5'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5098945788238903793</id><published>2011-05-17T10:39:00.003+02:00</published><updated>2011-05-17T10:41:34.762+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Slick Competition 2011 time to play!</title><summary type='text'>Slick competition 2011 is ended and now is time to play and judge.. so follow this link and start to play with free games made with Java, Slick, Artemis and MarteEngine!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5098945788238903793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/05/slick-competition-2011-time-to-play.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5098945788238903793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5098945788238903793'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/05/slick-competition-2011-time-to-play.html' title='Slick Competition 2011 time to play!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/_D9FyA78ffcA/TWyo4bZsmwI/AAAAAAAAApA/1ER_RDI3jZA/s72-c/slick-contest-2011-beta1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5129809525593127843</id><published>2011-05-10T13:49:00.000+02:00</published><updated>2011-05-10T13:49:00.898+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Procedural generation for videogames</title><summary type='text'>Question is simple: procedural generation can have as result a lesser work in videogame?Sound a little criptyc, right? Imagine to have done a nice platformer with nice physics, but you don't have time to design many levels, so why not have someone procedurally generated?I've found nice resource about this topic, listed here:Procedural generation part1, part2 and part3,Braving procedural </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5129809525593127843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/05/procedural-generation-for-videogames.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5129809525593127843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5129809525593127843'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/05/procedural-generation-for-videogames.html' title='Procedural generation for videogames'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5942717589409832948</id><published>2011-05-02T14:58:00.005+02:00</published><updated>2011-09-19T11:28:07.149+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Summon heroes to go home</title><summary type='text'>
click to play

My entry for Ludum Dare 20: theme was "It's Dangerous to go Alone! Take this!"

Old mand give yoy a wand to save the world (again), but you decided to get money instead! 
So summon heroes, fight monsters, get money and buy a ticket to trip home! 

Select heroes and guide them into dungeon!

- Use mouse to select heroes from bottom bar,
- Set target for heroes path,
- Every summed </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5942717589409832948/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/05/summon-heroes-to-go-home.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5942717589409832948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5942717589409832948'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/05/summon-heroes-to-go-home.html' title='Summon heroes to go home'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-WQBbEjOnAow/Tb6r4NW-O1I/AAAAAAAAAsA/qX4ktzAndIY/s72-c/shtgh.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-7571610625474763206</id><published>2011-04-28T10:19:00.003+02:00</published><updated>2011-04-28T10:28:15.285+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Ludum Dare 20</title><summary type='text'>Ludum Dare is ready to start.. sign up, partecipate to theme vote and make a game :DLike in LD19, my tools:flashpunkflashdevelopflash player 10With 48 hours I want to learn from past mistakes:6 hours, not bad! Not a rush, but have all stuff working is a little tricky sometimes,48 hours contest doesn't mean 48 hours of real-developing-time !next LD I need two day free, not just one,game sucks on </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/7571610625474763206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/04/ludum-dare-20.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7571610625474763206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7571610625474763206'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/04/ludum-dare-20.html' title='Ludum Dare 20'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5357730067684977901</id><published>2011-04-22T16:11:00.000+02:00</published><updated>2011-04-22T13:33:34.480+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gameplay'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Importance of speed in game developement</title><summary type='text'>Imagine a world like this: you have an idea and istantly this idea come into pieces in front of you, on your screen. Mind-reading? Maybe.But in this blog I want to discuss something important in many ways: how to do not waste time? How to let your time to be important, productive and more more important, get videogames done?Videogames is just an example, for sure, but I think is something we can </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5357730067684977901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/03/importance-of-speed-in-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5357730067684977901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5357730067684977901'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/03/importance-of-speed-in-game.html' title='Importance of speed in game developement'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-8296324096798516595</id><published>2011-04-22T08:57:00.002+02:00</published><updated>2011-04-22T08:59:57.315+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Revenge of the Titans source code released!</title><summary type='text'>Revenge of the Titans is cool game made with Java, with a great great gameplay and finally source code has been released.. just download it and learn from it!!!All information here :D</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/8296324096798516595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/04/revenge-of-titans-source-code-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/8296324096798516595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/8296324096798516595'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/04/revenge-of-titans-source-code-released.html' title='Revenge of the Titans source code released!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-oMShi_dFDTw/TbEnGNaiO1I/AAAAAAAAArs/Ht9BOid59eE/s72-c/revenge-of-the-titans-screen-5.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6397860374880104028</id><published>2011-04-09T10:07:00.002+02:00</published><updated>2011-04-09T10:11:55.535+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Retro graphic style</title><summary type='text'>I agree with this article: success of Minecraft  or Revenge of Titans is inspiring in terms of what indie could do for gamers. Make better games not in term of graphics (Dwarf Fortress anyone?), but in terms of gameplay.As gamer, what I'm looking for are new kind of gameplay elements, good story.As developer, I'll try to do it but I don't have time (it's only a hobby) or resource to make better </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6397860374880104028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/04/retro-graphic-style.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6397860374880104028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6397860374880104028'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/04/retro-graphic-style.html' title='Retro graphic style'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6675514524084735760</id><published>2011-03-31T19:19:00.002+02:00</published><updated>2011-03-31T19:24:27.465+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Hoard</title><summary type='text'>I've discovered this rare game only today! Hoard is a game about a dragon: you!Game rules are pretty simple: dragons loves golds, so there is a challenge between them to be "gold ruler". So.. collect gold!Where found gold? From castles, villages, caravans..How can this be done? Burning everything!! This is main game rule!Game is fun, fast and easy to learn.. and have multiplayer.. you must try it</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6675514524084735760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/03/hoard.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6675514524084735760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6675514524084735760'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/03/hoard.html' title='Hoard'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-HrT-3wT_sSw/TZS33LBwbaI/AAAAAAAAArI/2B8tPs7y738/s72-c/HOARD_aug18_2_685_385_90.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-7995519064586265345</id><published>2011-03-31T14:51:00.005+02:00</published><updated>2011-03-31T14:56:01.573+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Disqus on my blog</title><summary type='text'>Recently I've tried a little Twitter (you can see last tweets in the box on the right) and found how much is useful among videogames developers: so my idea was to integrate Disqus comments platform into Random towers's comment system.. and all is working now!Integration with blogger/blogspot platform is without pain and now you can post your comments using facebook, twitter, yahoo, openid </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/7995519064586265345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/03/disqus-on-my-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7995519064586265345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7995519064586265345'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/03/disqus-on-my-blog.html' title='Disqus on my blog'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1070658316422145590</id><published>2011-03-24T22:16:00.002+01:00</published><updated>2011-03-24T22:18:36.115+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>New game project</title><summary type='text'>Time to make a new game! It will be most incredible game I've ever made.Just one little (and misterious) screen here: part of a bigger spritesheet.. what is that? Starts comments now! :D</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1070658316422145590/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/03/new-game-project.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1070658316422145590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1070658316422145590'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/03/new-game-project.html' title='New game project'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-xCaNAJ8Df6k/TYu0vpZEqCI/AAAAAAAAAqs/5xv7m6_aTY0/s72-c/screen1.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-9111570566407817541</id><published>2011-03-13T10:50:00.003+01:00</published><updated>2011-03-13T10:58:53.567+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>The Man in the Mirror</title><summary type='text'>You know, games are strange. So strange that sometime one guy from a contest could make a great game. Man in the Mirror is one of that game.You are insane ... like Batman's Joker? I don't know. But there is someone else in your mind, a "demon". Two minds and two worlds.. in one there are evil creatures.. but into "real world" there are only guards and civilians.. and only a little mirror keep </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/9111570566407817541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/03/man-in-mirror.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/9111570566407817541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/9111570566407817541'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/03/man-in-mirror.html' title='The Man in the Mirror'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-LRyXKU-JquU/TXyTneG7y3I/AAAAAAAAAqE/x0hEc6NtvH0/s72-c/man.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6700332633719840846</id><published>2011-03-01T09:20:00.003+01:00</published><updated>2011-03-01T09:21:51.895+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Slick Game Contest !</title><summary type='text'>More information on slick forum.. just join! And use MarteEngine for it!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6700332633719840846/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/03/slick-game-contest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6700332633719840846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6700332633719840846'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/03/slick-game-contest.html' title='Slick Game Contest !'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/_D9FyA78ffcA/TWyo4bZsmwI/AAAAAAAAApA/1ER_RDI3jZA/s72-c/slick-contest-2011-beta1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-326236628980963456</id><published>2011-02-26T10:27:00.000+01:00</published><updated>2011-02-26T10:27:00.482+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>MarteEngine 0.2</title><summary type='text'>MarteEngine (ME) is a Java videogame engine with it's focus on a simple, clean API for fast game development.  Major inspiration comes from (Flashpunk) and (Slick forum).  Authors are Alberto "Gornova" Martinelli  and Thomas "Tommy" Haaks  Features   entity based framework: everything in your game is an Entity, many things are already coded, no reinventing the wheel anymore! basic </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/326236628980963456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/02/marteengine-02.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/326236628980963456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/326236628980963456'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/02/marteengine-02.html' title='MarteEngine 0.2'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-2630601338696600407</id><published>2011-02-25T14:36:00.008+01:00</published><updated>2011-02-25T15:05:13.075+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>After two years</title><summary type='text'>Two years of Random tower of games: soo much time on this hobby!In last years I've done a great work in understanding basic of making games, changed blog template, released Zombie Employee and make new games:Pong: build with Java on top of my marte engine framework (I promise to release it as open source soon!) is just an experiment. But with this little game done, I master basic stuff! Player </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/2630601338696600407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/02/after-two-years.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2630601338696600407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2630601338696600407'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/02/after-two-years.html' title='After two years'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_D9FyA78ffcA/S4d5cyCkAJI/AAAAAAAAAWc/U2KtLmOjzL0/s72-c/zombieEmployee_v04_01.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-99015105921992529</id><published>2011-02-25T14:28:00.003+01:00</published><updated>2011-02-25T14:32:29.023+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Softpedia certification</title><summary type='text'>Softpedia have certified that my games (RandomLD19, Escape from colors, Pong, Zombie Employee, You Can't win, Cute Tower Defense, and Jpacman) as 100% clean: no spyware, no adware, no viruses!!Good news for me, my work here.. so you can play your games without worries!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/99015105921992529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/02/softpedia-certification.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/99015105921992529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/99015105921992529'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/02/softpedia-certification.html' title='Softpedia certification'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-FIg2cvQLSug/TWevQ0DsWpI/AAAAAAAAAoY/YhArOg_TrJc/s72-c/softpedia_clean_award_f.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-693931028746889264</id><published>2011-02-22T10:11:00.015+01:00</published><updated>2011-02-23T17:14:39.748+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Time interview</title><summary type='text'>Quietus 2 preview image1) Welcome here on Random Tower of Games, it's nice to have you here, so can you introduce yourself? How old are you, where are you from, anything I’m Connor Ullmann, commonly known across the internets as “Time,” and I’m 18 years old living in Ann Arbor, Michigan, US.  My most popular game releases to date are Quietus, Casus, and Dromad which can all be found on Kongregate</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/693931028746889264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/02/time-interview.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/693931028746889264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/693931028746889264'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/02/time-interview.html' title='Time interview'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-f49QaA4qS_o/TWUw2kSGUuI/AAAAAAAAAnY/KzyzF_tWRLw/s72-c/QuietusII-1.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-7700244165644927360</id><published>2011-02-21T00:02:00.000+01:00</published><updated>2011-02-21T00:02:00.217+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Noel Berry's HTML5 engine</title><summary type='text'>click to play!I've talked many time before about HTML5 and how variuous library (SpriteJS or ImpactJS) could help game developers.Anyone are free to think anythink, but I think that HTML5 could be (in next five years) a giant step for internet and obviously for internet games too.In my vision is great to see many people experimenting with html5 and in particular with canvas. Noel have made a </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/7700244165644927360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/02/noel-berrys-html5-engine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7700244165644927360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7700244165644927360'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/02/noel-berrys-html5-engine.html' title='Noel Berry&apos;s HTML5 engine'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ao6bmgIIRJM/TWFYtnna-XI/AAAAAAAAAmU/mHAtVkJwtrY/s72-c/ambient.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-4034993611788670080</id><published>2011-02-17T21:41:00.002+01:00</published><updated>2011-02-17T21:44:23.657+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>New Slick2D Contest</title><summary type='text'>New contest on slick forum, anyone want to partecipate? For now are just ideas, nothing decided.. so you can say your ideas!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/4034993611788670080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/02/new-slick2d-contest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4034993611788670080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4034993611788670080'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/02/new-slick2d-contest.html' title='New Slick2D Contest'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-4227450455246799582</id><published>2011-02-16T14:55:00.002+01:00</published><updated>2011-02-16T15:02:27.863+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>MarteEngine 0.2: behind the scene</title><summary type='text'>MarteEngine is an ambitious project: try to build a simple and easy to use framework in Java to develop games. We are working to build a good documentation to start with, but what I need on this point is a feeback on documentation: is enough or not?Anyway, release for version 0.2 is near, so hopefully soon there will be a new post about it!Here some demos:- Hello World- Platformer - Pong - Tank -</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/4227450455246799582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/02/marteengine-02-behind-scene.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4227450455246799582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4227450455246799582'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/02/marteengine-02-behind-scene.html' title='MarteEngine 0.2: behind the scene'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-525450849922102537</id><published>2011-02-04T08:57:00.001+01:00</published><updated>2011-02-04T08:58:54.310+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Island Survival</title><summary type='text'>Island survival is a simple game: ice island will collapse soon and player must collect stuff falling from the sky.Great game, great gameplay.. have a nice play!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/525450849922102537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/02/island-survival.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/525450849922102537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/525450849922102537'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/02/island-survival.html' title='Island Survival'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_D9FyA78ffcA/TUuxcesY9lI/AAAAAAAAAk4/EZSbIH3WAeM/s72-c/island2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-10896709233021186</id><published>2011-01-30T20:32:00.004+01:00</published><updated>2011-01-30T20:38:06.107+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Top Skill to become a game developer</title><summary type='text'>Today I suggest to you to read very carefully this article.Done?Good, now let's try to think about it.Become a game developer, not John Doe, but a great game developer, try something simple (like Minecraft concept) and make it perfect.. and see people enjoy playing your game.From my point of view is a really hard task. What I've learned so far is a mix of programming experience, few games that </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/10896709233021186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/01/top-skill-to-become-game-developer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/10896709233021186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/10896709233021186'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/01/top-skill-to-become-game-developer.html' title='Top Skill to become a game developer'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_D9FyA78ffcA/TUW82XCwkNI/AAAAAAAAAkk/SojlUoVth1w/s72-c/sa_developers_skills.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1975799348531418825</id><published>2011-01-24T09:12:00.002+01:00</published><updated>2011-01-24T09:16:08.844+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>New year resolution</title><summary type='text'>For first time I'm writing this few lines and make some promises:1) develop 5 new games,2) take my Java Engine, MarteEngine to a stable state,3) write some documentation for MarteEngine,4) partecipate to next Ludum Dare with better results,I'll read this next year :D</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1975799348531418825/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/01/new-year-resolution.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1975799348531418825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1975799348531418825'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/01/new-year-resolution.html' title='New year resolution'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-3981454007131503661</id><published>2011-01-20T22:17:00.003+01:00</published><updated>2011-01-20T22:21:54.996+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Kongregate for mobile</title><summary type='text'>Konregate in maybe the most flash based games community on net (now with Unity support) and is really interesting that now is mobile with Kongregate Arcade for Android (next will be Iphone? Nokia have you lost this train?).It's a really big step and many developer should think carefully about our future. It's mobile our future as hobby developer?</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/3981454007131503661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/01/kongregate-for-mobile.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3981454007131503661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3981454007131503661'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/01/kongregate-for-mobile.html' title='Kongregate for mobile'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-2744333609569918312</id><published>2011-01-12T15:31:00.013+01:00</published><updated>2011-01-13T14:19:38.622+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>LD19 results are out!</title><summary type='text'>LudumDare 19 is now officially finished and results are out. I'm in with RandomLD19 and here there are results.My entry have these end ratings (84 position on 133, not bad, not bad!):Innovation   3.35 : I like to see these ratings because RandomLD19 is all about innovation and this is a good rating :DFun    2.10: game is not so fun because is not finished, I'll remember that, but is a decent </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/2744333609569918312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/01/ld19-results-are-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2744333609569918312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2744333609569918312'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/01/ld19-results-are-out.html' title='LD19 results are out!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_D9FyA78ffcA/TS27u1xOBEI/AAAAAAAAAj8/l6J3w_7FE6Q/s72-c/ld19kigi.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5624400627530586051</id><published>2011-01-09T16:36:00.006+01:00</published><updated>2011-01-09T16:51:06.646+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>SpriteJS</title><summary type='text'>SpriteJs is a framework to build games for a different range of platforms: desktop and mobile too. Last month I've talked about ImpactJS  and now I can show you a little and promising framework to do similar things like ImpactJS but free!Key point of this framework are ability to swtich between canvas (HTML5 anyone?) and normal rendering and extreeeme ease of use. To demonstrate that I've done a </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5624400627530586051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/01/spritejs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5624400627530586051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5624400627530586051'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/01/spritejs.html' title='SpriteJS'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-4610880331710340794</id><published>2011-01-06T11:23:00.003+01:00</published><updated>2011-01-06T11:38:29.816+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>10 Minute Galaxy</title><summary type='text'>10 Minute Galaxy is a fast-browser-based game that you must play: started as Ludum Dare 19 entry, now his creator have made and extended version.Rules are simple (but no tutorial are in so, be patient and read): you have one ship to move using mouse try to explor all galaxy. Every planet you visit give you resources you can use to upgrade your ship and your attack firepower, because there are </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/4610880331710340794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2011/01/10-minute-galaxy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4610880331710340794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4610880331710340794'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2011/01/10-minute-galaxy.html' title='10 Minute Galaxy'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_D9FyA78ffcA/TSWYYWsPPsI/AAAAAAAAAjo/RTxgCYcaREo/s72-c/10min.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1173213417422594830</id><published>2010-12-27T13:44:00.008+01:00</published><updated>2011-02-25T14:19:33.196+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Ludum Dare 19 - RandomLD19</title><summary type='text'>Before play, remember this game was made in 6 hours and is experimental: bad gameplay, bad sounds, are all intentionalThis criptic game describe is my entry for Ludum Dare 19 (here, here and here  my last post about it).Theme for this contest was discovery and my choiche was to build a game about discovery the game. So game is about a letter player can move around using only his mouse and fight a</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1173213417422594830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/12/ludum-dare-19-randomld19.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1173213417422594830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1173213417422594830'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/12/ludum-dare-19-randomld19.html' title='Ludum Dare 19 - RandomLD19'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-693462905056591737</id><published>2010-12-23T14:34:00.002+01:00</published><updated>2010-12-23T14:37:58.133+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Unity on Kongregate</title><summary type='text'>Full info here with contest information!Unity3d is one of the most new and exiting ways to do games on web and now support on Kongregate is something really important, what do you think?Here a list of games on Kongregate</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/693462905056591737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/12/unity-on-kongregate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/693462905056591737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/693462905056591737'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/12/unity-on-kongregate.html' title='Unity on Kongregate'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6938138904521801741</id><published>2010-12-20T15:54:00.002+01:00</published><updated>2010-12-20T16:00:17.900+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Impact JS - only for money?</title><summary type='text'>Seems to be incredible that a great framework to do HTML5 games  will be sell for 99$.. too much for a little market with no way (for now) to try something on coding site :(As said here :"You couldn't consider releasing a free license for non-commercial development?"A non commercial license with good opensource option (even with dual license system) could be a good point to build a big community </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6938138904521801741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/12/impact-js-only-for-money.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6938138904521801741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6938138904521801741'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/12/impact-js-only-for-money.html' title='Impact JS - only for money?'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5681784556817760338</id><published>2010-12-18T19:05:00.002+01:00</published><updated>2010-12-18T19:10:20.733+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Ludum Dare 19 after</title><summary type='text'>Game is up, play it!Some thougts:- 6 hours, not bad! Not a rush, but have all stuff working is a little tricky sometimes,- 48 hours contest doesn't mean 48 hours of real-developing-time !- next LD I need two day free, not just one,- game sucks on graphics and sound and gameplay, but I've tried to build all and I like the experience!- guys on Ludum Dare are incredible, watch out of game list.. </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5681784556817760338/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/12/ludum-dare-19-after.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5681784556817760338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5681784556817760338'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/12/ludum-dare-19-after.html' title='Ludum Dare 19 after'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-3535155406273157716</id><published>2010-12-17T22:08:00.001+01:00</published><updated>2010-12-17T22:09:33.510+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Ludum Dare 19 before start!</title><summary type='text'>Theme voting will end soon :DAnd I will sleep, because second rule is:2) be ready</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/3535155406273157716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/12/ludum-dare-19-before-start.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3535155406273157716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3535155406273157716'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/12/ludum-dare-19-before-start.html' title='Ludum Dare 19 before start!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-3627925914057102938</id><published>2010-12-14T22:26:00.003+01:00</published><updated>2010-12-14T22:35:55.767+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Ludum Dare 19</title><summary type='text'>Ludum dare is a world game competition: all is about building a game in only 48 hours :DI will partecipate with Flashpunk and I have no ideas, because theme is not announced! (I will use Advanced Platform Engine I think).No experience in a rush of 48 making game :DTODO LIST:1) READ CAREFULLY RULES!! :D</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/3627925914057102938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/12/ludum-dare-19.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3627925914057102938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3627925914057102938'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/12/ludum-dare-19.html' title='Ludum Dare 19'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-8105219201668441988</id><published>2010-12-09T15:35:00.003+01:00</published><updated>2010-12-09T15:38:25.434+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Advanced Platform Engine v0.90</title><summary type='text'>I've talked before of this useful classes to build a simple platformer in Flash (and Flashpunk 1.5 !): finally I post here a news about latest version of this Engine! See here on Flaspunk forum for more information!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/8105219201668441988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/12/advanced-platform-engine-v090.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/8105219201668441988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/8105219201668441988'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/12/advanced-platform-engine-v090.html' title='Advanced Platform Engine v0.90'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1422120030934071537</id><published>2010-12-04T11:25:00.003+01:00</published><updated>2010-12-04T11:29:20.226+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>HTML 5 games, jammed!</title><summary type='text'>Quick links to understand how not only something is moving, but is running!Games build with only HTML5 are now reality and can be run into your browsers, mobile too. So interesting!!HTML5 games, jammedYUI compressor: use it as compressor and obfuscator for your html5 games?Tools to work with html5 to build games: a concrete sets of slides to buil your game :D</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1422120030934071537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/12/html-5-games-jammed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1422120030934071537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1422120030934071537'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/12/html-5-games-jammed.html' title='HTML 5 games, jammed!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5815848599269713443</id><published>2010-11-29T14:24:00.004+01:00</published><updated>2010-11-29T15:08:59.225+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Star Cleaner</title><summary type='text'>StarCleaner is a little platformer created by RightAngleGames. Thomas (tommy on slick forum) decided to build a simple, little platformer in Java and obviously decided to use Slick.Main idea for this game is that player control a little angel and need to collect all stars and then go back to sun or moon. Game is fun because you need to remember level structure when is day and then night (see </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5815848599269713443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/11/star-cleaner.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5815848599269713443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5815848599269713443'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/11/star-cleaner.html' title='Star Cleaner'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_D9FyA78ffcA/TPOrMMt_hOI/AAAAAAAAAiw/RAiAz-CnN0I/s72-c/starcleaner.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-2248897616934054389</id><published>2010-11-23T14:47:00.008+01:00</published><updated>2010-11-23T15:35:05.473+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quest system'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Quest system - part 6</title><summary type='text'>(you can read other parts: part1 - part2 - part3 - part4 - part5)Today I read a news about a new Elder Scrolls Game: Elder Scrolls V.For who don't know Elder Scrolls Games, Google can help you: what does it matter now is that ESG games are big single player games with big quest systemsBut there is one interesting comment on article on RPS that I think could be valuable to expand a little more. I </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/2248897616934054389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/11/quest-system-part-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2248897616934054389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2248897616934054389'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/11/quest-system-part-6.html' title='Quest system - part 6'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_D9FyA78ffcA/TOvQ-C-3yQI/AAAAAAAAAio/kXDH3RpJtS0/s72-c/graphs.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1226472319283600915</id><published>2010-11-11T10:52:00.002+01:00</published><updated>2010-11-11T11:18:36.826+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Rouge survivor</title><summary type='text'>Rouge survivor is a rouge like game in a post zombie-apocalypse: brave survivors fight against zombies in a no good-end story.Setting is interesting and gameplay is really good (no, 3d triple AAA graphics not in this game, you can stop here.. and go to play boring games with incredible graphics!). Unfortunately interface is really hard to master for a casual user.. so you are warned! Good and </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1226472319283600915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/11/rouge-survivor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1226472319283600915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1226472319283600915'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/11/rouge-survivor.html' title='Rouge survivor'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_D9FyA78ffcA/TNvBSV0D58I/AAAAAAAAAiQ/ApE6b45NBk4/s72-c/rendering_mdx.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-4194049605532541674</id><published>2010-11-08T12:21:00.008+01:00</published><updated>2010-11-08T13:43:58.968+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Flashpunk is more alive than ever!</title><summary type='text'>Flashpunk is a really good library to develop games (see my AirHeat and Zombie Employee) with flash, I've talked a lot before and develop some games with it:- Flashpunk useful classes: sitelock, show static and moveable messages, starfield. A good idea with lot of potential, works fine with 1.4+ version of Flashpunk- Flashpunk JRRPG Engine: impressive engine to build in simple way games like </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/4194049605532541674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/11/flashpunk-is-more-alive-than-ever.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4194049605532541674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4194049605532541674'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/11/flashpunk-is-more-alive-than-ever.html' title='Flashpunk is more alive than ever!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_D9FyA78ffcA/S018PwkdTtI/AAAAAAAAATY/ZrF3rMO3Om8/s72-c/flashpunkLogo.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6323686867807652497</id><published>2010-11-06T12:10:00.005+01:00</published><updated>2011-09-19T11:25:46.185+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Airheat, out!</title><summary type='text'>

Save trees in desert, throw barrells full of water on dead tree and bring them back to life!

Airheat is my new game made with Flashpunk for Heat Contest  on Gamejolt forum: made in 4 days, is really "casual", one play and go. But I've decided to build it to think about game mechanics and prove how simple is to build a videogame.
I've also used Ogmo editor to build levels: nice to use!

It's </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6323686867807652497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/11/airheat-out.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6323686867807652497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6323686867807652497'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/11/airheat-out.html' title='Airheat, out!'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_D9FyA78ffcA/TNU4QUDS_YI/AAAAAAAAAiE/N3SkdQdifyU/s72-c/airheat.PNG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-1741828275235384570</id><published>2010-11-04T14:30:00.003+01:00</published><updated>2010-11-04T14:34:03.770+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Pong: Flash vs HTML5</title><summary type='text'>Html5, Flash? For videogames?Little and nice experiment: FlashVsHtml5.Using new browsers (Chrome, Firefox or Safari) is cool to see how both technology can live together and interact!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/1741828275235384570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/11/pong-flash-vs-html5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1741828275235384570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/1741828275235384570'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/11/pong-flash-vs-html5.html' title='Pong: Flash vs HTML5'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6739579117276468552</id><published>2010-11-02T14:33:00.004+01:00</published><updated>2010-11-02T14:42:19.437+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Genetic algorithm for Starcraft 2 build order</title><summary type='text'>I'm a big fan of Starcraft and I've played a lot Starcraft 1&amp;2, at least in single player.But.. identify better build order to crush opponent using genetic algorithms? All is explained here and is really interesting!Plus you can find all here, open source named as EvolutionChamber, good name :D</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6739579117276468552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/11/genetic-algorithm-for-starcraft-2-build.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6739579117276468552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6739579117276468552'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/11/genetic-algorithm-for-starcraft-2-build.html' title='Genetic algorithm for Starcraft 2 build order'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_D9FyA78ffcA/TNAT4Eip3qI/AAAAAAAAAhw/-E5odhmaOTw/s72-c/StarCraft-2-zerg-wallpapers-619+(WinCE).jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-6526864662224479159</id><published>2010-10-16T11:36:00.007+02:00</published><updated>2011-02-25T14:21:30.867+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Escape from colors</title><summary type='text'>"In a world of squares only one uncolored square could survive against colorful squares: be unique, be different and survive!"Use arrows or WASD keys to move and try to avoid colorful squares as soon it's possible! Press R to restart..Keep one eye on strage messages on screen, there is a story behind..I've post some screenshot of Escape from colors before (here and here), and as you can see I </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/6526864662224479159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/10/escape-from-colors.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6526864662224479159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/6526864662224479159'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/10/escape-from-colors.html' title='Escape from colors'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_D9FyA78ffcA/TLlyYIoAGLI/AAAAAAAAAhc/2HzkVp0BnXE/s72-c/escapefromcolorsScreenshot.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-3726251947418257123</id><published>2010-10-15T18:14:00.003+02:00</published><updated>2010-10-15T18:17:06.904+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Airheat is coming...</title><summary type='text'>As said in last post, I'm working on a new game for Heat Contest, name is Airheat is at 90%</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/3726251947418257123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/10/airheat-is-coming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3726251947418257123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/3726251947418257123'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/10/airheat-is-coming.html' title='Airheat is coming...'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_D9FyA78ffcA/TLh-ZvmLXBI/AAAAAAAAAhU/4mAdsH86TC0/s72-c/airheat.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-4205955636441034355</id><published>2010-10-11T11:00:00.003+02:00</published><updated>2010-10-11T11:04:11.584+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Heat Contest</title><summary type='text'>I'm participating in new game Contest on GameJolt Forum, theme is "Heat", more info soon!</summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/4205955636441034355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/10/heat-contest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4205955636441034355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/4205955636441034355'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/10/heat-contest.html' title='Heat Contest'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_D9FyA78ffcA/TLLSkv1W-1I/AAAAAAAAAg0/VdTpfTHdn_A/s72-c/heatlogo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5355520614495505372</id><published>2010-10-06T22:00:00.000+02:00</published><updated>2010-10-06T11:33:54.760+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quest system'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Quest System - part 5</title><summary type='text'>(you can read other parts: part1 - part2 - part3 - part4)As I said before, a modern and interesting quest system has to be like a web, where player moves. Each time he/she touches part of this web, something change in other part. This process of feedback must active to player: no obscure statistics but real consequences. An image of what I mean is following:Interconnection could be in many </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5355520614495505372/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/05/quest-system-part-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5355520614495505372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5355520614495505372'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/05/quest-system-part-5.html' title='Quest System - part 5'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_D9FyA78ffcA/TKw7ZtGoUHI/AAAAAAAAAgk/HXfw0rTUqHw/s72-c/web3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5230441302623514987</id><published>2010-09-13T21:07:00.004+02:00</published><updated>2010-09-13T21:17:26.067+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Impact JS</title><summary type='text'>Impact is a new, unreleased Javascript library for videogames and you can find all information his blog.Play now Biolab Disaster and be happyWhat makes Impact really intersting? Because will be released as opensource and have this amazing video with a really promising onlin editorBiolab Disaster - HTML5 Game from Dominic Szablewski on Vimeo.Now I can say something is moving ? No, someone is </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5230441302623514987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/09/impact-js.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5230441302623514987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5230441302623514987'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/09/impact-js.html' title='Impact JS'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_D9FyA78ffcA/TI52jH2azdI/AAAAAAAAAgQ/lc5a4xPTQaU/s72-c/impact.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-2082324412145497762</id><published>2010-09-12T11:51:00.012+02:00</published><updated>2011-02-25T14:22:29.654+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='marte engine'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Pong clone</title><summary type='text'>Pong one piece of history in videogame and after all this time I've decided to build a little clone with Slick and my little library named Marte Engine.My purpose is simple: learn from basic :DPlay now on Gamejolt!Click here for source code (require Slick)p.s: as you can see, I've learned how to build a little exe for my java slick games that launch client java and run the game,  thanks to </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/2082324412145497762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/09/pong-clone.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2082324412145497762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/2082324412145497762'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/09/pong-clone.html' title='Pong clone'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_D9FyA78ffcA/TIyiudqacuI/AAAAAAAAAgI/ocn8EjT-Ia8/s72-c/pong.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-7294056527553830527</id><published>2010-09-09T10:02:00.003+02:00</published><updated>2010-09-09T10:11:19.916+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='framework'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Something is moving</title><summary type='text'>Something is moving in brower's games (see my last posts about it: html5 library and here). Mozilla Labs start a Gaming initiative with a contest about it and it's interesting because:1) big organization focus on browser's games,2) Firefox 3/4, Chrome 6 (and chromium), Safari, Internet Explorer 9 have support for html5 and have fast JavaScript engines,It's not a great point in history of </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/7294056527553830527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/09/something-is-moving.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7294056527553830527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/7294056527553830527'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/09/something-is-moving.html' title='Something is moving'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_D9FyA78ffcA/TIiUsKqEMhI/AAAAAAAAAgA/v7XlAOLp3k0/s72-c/raygun.png' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9047072179024916931.post-5805447380237413462</id><published>2010-08-28T10:30:00.000+02:00</published><updated>2010-08-27T15:11:14.312+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='game development'/><category scheme='http://www.blogger.com/atom/ns#' term='english'/><title type='text'>Mass Effect - Replay values of rpgs</title><summary type='text'>One of my favorite ever game was Mass Effect: great story, great graphics, epic choices and all sci-fi stuffs.. aliens, weapons, ships and so on.In these days I'm playing Mass Effect 2: nice start, same point of Mass Effect, but with a different angle, and many changes.Following my feeds, I've found today a little article about Mass Effect 1&amp;2, centered on replay values of these games.Many times </summary><link rel='replies' type='application/atom+xml' href='http://randomtower.blogspot.com/feeds/5805447380237413462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://randomtower.blogspot.com/2010/07/mass-effect-replay-values-of-rpgs.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5805447380237413462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9047072179024916931/posts/default/5805447380237413462'/><link rel='alternate' type='text/html' href='http://randomtower.blogspot.com/2010/07/mass-effect-replay-values-of-rpgs.html' title='Mass Effect - Replay values of rpgs'/><author><name>Marte</name><uri>http://www.blogger.com/profile/11896041640143462703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_D9FyA78ffcA/TEVfWI_SswI/AAAAAAAAAdA/i5IQ6r1hFWs/s72-c/masseffect_box_cover.jpg' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
