Monday, October 31, 2011

HTML5 winners and losers?

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You couldn't like sushi.. but love toy sushi instead!

Dzone is an excellent source for many computer-related stuff, so isn't surprising I'm reading it.
Most important sometimes I found some good article, but this isn't time: in  "Changing the game: HTML5 winners and losers" there are some "good point" about HTML5. In past I've blogged about HTML5 related to games development (see here) and I'm not convinced yet (at least not completely).
Why do I support this ? Because there was a no "standard" method to programming and developing with HTML5. In every day life I'm a programer (a Java-JSF-Html-Javascript programmer for big public administrations web applications) and Html wasn't never, never a good choice at least from developer point of view (I don't care this time about AppStore stuff).

Everyone knows it? Are you sure? In some projects I've found so big coding horrors (some H.P.Lovecrafts too!) mainly 'cause Javascript is not Java or C# or C++ and many developers only think in objects.
So, when someone talks about "hire one team of web developer" isn't talking from real life experience. To develop a webapplication you must know many types of different technologies today and for at least next five years.
I agree only with one point: HTML5 could get people more fast on applications. It's like unifications in medieval kingdoms: a warlord (HTML5) fight against barons and other kings (Flash, Silverlight, html4 and so on..). After a big war, barries are removed and warlord become kings. But after many many deaths and surviving enemies. Ok, my english is poor, but you can catch idea, I'm hoping that!

HTHML5 could  be a good step into a more accessible applications, games or not, in a more multicolored world, but only with difference you can do a good job and one standard could not do anything.

Tuesday, October 25, 2011

Z-z-zombies!

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Z-z-zombies is a little game (15 minutes) set in a zombie apocalipse. Made with slick and MarteEngine it's an example how fast is possible to do a game today!



Let's go to play it, click here! I've already posted some ideas, feel free to contribuite and good job rattmuffen!! And continue using MarteEngine!

Monday, October 10, 2011

Fuzzy for linux

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Why didn't I supported linux version of Fuzzy?

Someone on java-gaming forums ask this and It's time to answer.
First, now Fuzzy run on 64 bit versions of linux, see Fuzzy page, go download and play now!

Tecnical part.
I'm a lone developer, in a strange, little world. I'm also a Java developer, in Fuzzy case and my build and test machine is only a Windows XP. I've been able, asking some friends, to test Fuzzy on Vista and 7 and I'm confident on all windows systems Fuzzy run smooth.

Problem is Linux (Linux is not a problem, never, lazy developers are THE problem).
Before say "Fuzzy run on linux", because I try never lies, I need to test it. How? What kind of configuration? And what if someone didn't ever ask for this?
I need a virtual image, different configurations and setup, different run scripts and so on. So, I've decided to not test Linux version of Fuzzy, even Lwjgl libraries are only thing I need to change in order to play Fuzzy.. This because in past experience (JPacman), I've problems with different kind of java sun packages of linux and wasted so much time after it.

But a brave hero-developer on java gaming forum do this job for me, so why not put link on Fuzzy page?

All this post to say, thanks, woogley!


Tuesday, October 4, 2011

HTML5 Games: GameMaker and Construct 2

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HTML5 games are coming right into our browers and tools are rising up!
Thomas point me into two article (om his blog), with some nice points: tool is ready to develop new game and integration with existings services (Facebook for example) are en route.
It's time to develop a game with HTML5 using GameMaker?
Not yet..
GameMaker is out at 99$ but other tools, like Construct2 are 32$ (with early adopter license). My idea is not to use one tool before some great games are available.
For now there are some demos (here and here), but where are greats HTML5 games? Other than Angry Birds, of course!

Main question is: when a complete tool to design HTML5 games into our browsers? Maybe Play My code solution is the right way?